When you try to eliminate the whole UI in your game, it sounds like an easy task. Well, not necessarily. Check out how we approached the User Interface...
Guard Duty - Behind the Gates ► Episode One: NGF and Asset workflow. In this series we take a behind the scenes look at the development of our graphic...
A retrospective look at the journey from a cool idea to a product that could actually be published and played.
Meet Moriana - a formidable and seductive necromancer. We put a lot of effort into creating this character and we wish to take you on a journey behind...
On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.
On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.
Thanks for your interest in Defun Games and Spycursion. Here's the story behind our team and our vision for Spycursion.
I show all the secret moves in this time-lapsed video of the spider illustration for Leif's Adventure.
Have an exclusive look at the making of art of the Clam Man! Wait is it exclusive did you post this on twitter already martin god damn it martin
The second episode in our 'Behind the Gates' series has been released!
This article describes every major alteration we've made to Warlords Battlecry 3 and explains why we have made them. (Patch 0.8.8b) This is Part 1 of 2.
We are half way through our campaign. This update includes a new behind the scenes video and a new character design where we need your help to decide.
Working hard late night on the set of the trailer for our upcoming indie game 911 Operator Interactive Movie.
What were the main inspirations behind Be My Horde? How did the project begin? In this second video devlog, we take you back to the beginning of our upcoming...
Hello everyone! I'm back with the first of two videos featuring yet unseen content relating to the mod.
A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...
Check out what Lantana Games has been up to with Children of Liberty in the first quarter of 2018!
Next tuesday we're appearing in public to showcase our game. It will be our first public display of what we've been working on, and we're all nervous.
This article describes every major alteration we've made to Warlords Battlecry 3 and explains why we have made them. (Patch 0.8.8b) This is Part 2 of 2.
Welcome to another devlog! Today we’re here to talk about a few of the bosses of Okinawa Rush. We’ve already covered the heroes so it’s only fair...
Official Update #5 is now live on Steam! Leaderboards, daily/Weekly missions, campaign creation tools to the map editor, and more!
In-development game Summoners Fate has recently been handpicked as one in a very narrow field of games at DreamHack Beyond and now has a chance to win...
I made a new intro for the mod, that (kind of) explains how you get into old aperture.
Exclusive Secret Bonus Content for Submachine, now finally declassified and published!
You already know what’s happening with the in-game environment, so in this devlog we would like to talk about another visible part of the game, but...
We been working on Jazon and the Dead for 3 years now, we decided to create this look back where we play old prototypes.
EDIIIE (Expert in Designing Innovative, Interactive, and Immersive Experiences) is India’s premier game design & development studio, focusing on quality...
In today’s devlog, you can read up on what’s happened in one of the most eventful weeks Prosperous Universe has ever had and, for the first time ever...
This week we added a couple of new enemies that we wanted to share with you. We created an anthromoprhic wolf and a pet wolf. These two live in the snowy...
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