Tag "behind the scenes"  (0 - 30 of 34)
How We Killed Our UI | Devlog #3

How We Killed Our UI | Devlog #3

News

When you try to eliminate the whole UI in your game, it sounds like an easy task. Well, not necessarily. Check out how we approached the User Interface...

Guard Duty - Behind the Gates ► Episode One: NGF and Asset Workflow

Guard Duty - Behind the Gates ► Episode One: NGF and Asset Workflow

News

Guard Duty - Behind the Gates ► Episode One: NGF and Asset workflow. In this series we take a behind the scenes look at the development of our graphic...

Dev Diary #2: From Idea to Product

Dev Diary #2: From Idea to Product

News

A retrospective look at the journey from a cool idea to a product that could actually be published and played.

Powerful, Evil and Seductive - Making of a Lovable Antihero | Devlog #1

Powerful, Evil and Seductive - Making of a Lovable Antihero | Devlog #1

News

Meet Moriana - a formidable and seductive necromancer. We put a lot of effort into creating this character and we wish to take you on a journey behind...

Game Dev & Design - Combat Visual Scripting (part 2)

Game Dev & Design - Combat Visual Scripting (part 2)

Tutorial

On this episode of "GDD" - Game Dev & Design Gal continues to demonstrate visual combat scripting in Unity.

Game Dev & Design - Combat Visual Scripting (part 1)

Game Dev & Design - Combat Visual Scripting (part 1)

Tutorial

On this episode of "GDD" - Game Dev & Design Gal demonstrates visual combat scripting in Unity.

A Story of (defun games ())

A Story of (defun games ())

News

Thanks for your interest in Defun Games and Spycursion. Here's the story behind our team and our vision for Spycursion.

How a marketing illustration is born

How a marketing illustration is born

Feature

I show all the secret moves in this time-lapsed video of the spider illustration for Leif's Adventure.

Behind the scenes of Clam!

Behind the scenes of Clam!

News

Have an exclusive look at the making of art of the Clam Man! Wait is it exclusive did you post this on twitter already martin god damn it martin

Guard Duty - Behind the Gates ► Episode Two: Animation Overhaul and Chasing Chickens

Guard Duty - Behind the Gates ► Episode Two: Animation Overhaul and Chasing Chickens

News

The second episode in our 'Behind the Gates' series has been released!

The Protectors: Why we did what we did - Part 1

The Protectors: Why we did what we did - Part 1

Feature

This article describes every major alteration we've made to Warlords Battlecry 3 and explains why we have made them. (Patch 0.8.8b) This is Part 1 of 2.

We are Half Way Through our Campaign

We are Half Way Through our Campaign

News

We are half way through our campaign. This update includes a new behind the scenes video and a new character design where we need your help to decide.

Behind the scenes of 911 Operator Interactive Movie

Behind the scenes of 911 Operator Interactive Movie

News

Working hard late night on the set of the trailer for our upcoming indie game 911 Operator Interactive Movie.

From Vampire Survivors RIP-OFF to a unique game | Devlog #2

From Vampire Survivors RIP-OFF to a unique game | Devlog #2

News

What were the main inspirations behind Be My Horde? How did the project begin? In this second video devlog, we take you back to the beginning of our upcoming...

Behind the Scenes + Cut Content Video

Behind the Scenes + Cut Content Video

News

Hello everyone! I'm back with the first of two videos featuring yet unseen content relating to the mod.

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

Game Dev & Design - Episode 1 | Options Menu, UI, Photoshop and Unity

Tutorial

A new experimental segment called "GDD" - Game Dev & Design where Gal documents his work on BUCK as he adjusts the game through Early Access based on...

Children of Liberty - State of the Game, Spring 2018

Children of Liberty - State of the Game, Spring 2018

News

Check out what Lantana Games has been up to with Children of Liberty in the first quarter of 2018!

Coming Up for Expo at University

Coming Up for Expo at University

News

Next tuesday we're appearing in public to showcase our game. It will be our first public display of what we've been working on, and we're all nervous.

The Protectors: Why we did what we did - Part 2

The Protectors: Why we did what we did - Part 2

Feature

This article describes every major alteration we've made to Warlords Battlecry 3 and explains why we have made them. (Patch 0.8.8b) This is Part 2 of 2.

techincal problems

techincal problems

News

what happend with my green key? why is it in my hand?

Devlog #3 Bosses

Devlog #3 Bosses

News

Welcome to another devlog! Today we’re here to talk about a few of the bosses of Okinawa Rush. We’ve already covered the heroes so it’s only fair...

Official Update #5 is now live on Steam!

Official Update #5 is now live on Steam!

News

Official Update #5 is now live on Steam! Leaderboards, daily/Weekly missions, campaign creation tools to the map editor, and more!

Summoners Fate reveal trailer, wins qualifier for NGDC and joins the PAX10

Summoners Fate reveal trailer, wins qualifier for NGDC and joins the PAX10

News

In-development game Summoners Fate has recently been handpicked as one in a very narrow field of games at DreamHack Beyond and now has a chance to win...

New intro wip

New intro wip

News

I made a new intro for the mod, that (kind of) explains how you get into old aperture.

Exclusive Bonus Content

Exclusive Bonus Content

Download

Exclusive Secret Bonus Content for Submachine, now finally declassified and published!

Devlog #2 - User Interface

Devlog #2 - User Interface

News

You already know what’s happening with the in-game environment, so in this devlog we would like to talk about another visible part of the game, but...

Behind the scenes - 3 Years of Prototyping

Behind the scenes - 3 Years of Prototyping

News

We been working on Jazon and the Dead for 3 years now, we decided to create this look back where we play old prototypes.

EDIIIE

EDIIIE

Company

EDIIIE (Expert in Designing Innovative, Interactive, and Immersive Experiences) is India’s premier game design & development studio, focusing on quality...

The Numbers Game – development log #174

The Numbers Game – development log #174

News

In today’s devlog, you can read up on what’s happened in one of the most eventful weeks Prosperous Universe has ever had and, for the first time ever...

New enemies added - anthromorphic wolf and his pet!

New enemies added - anthromorphic wolf and his pet!

News

This week we added a couple of new enemies that we wanted to share with you. We created an anthromoprhic wolf and a pet wolf. These two live in the snowy...

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