Tag "UX"  (0 - 30 of 44)
Drag-n-Drop Repair Filters and Tanks for Drunk's Enhanced Toxic Air

Drag-n-Drop Repair Filters and Tanks for Drunk's Enhanced Toxic Air

Download

Allows repairing identical filters and consolidating identical oxygen tanks by dragging and dropping! Made to be used with Drunk's Enhanced Toxic Air!!!

UI Designer/ Artist

UI Designer/ Artist

Job

<p>UI Designer</p> <p>Our titles have made it to Steam front page on multiple occasions and are now working with other startups and publicly traded companies...

Delicious Devlog #9 - UI Testing and Programming Update

Delicious Devlog #9 - UI Testing and Programming Update

News

In this week's devlog, we'll go through the UI for our game, with a link for a testing survey, and a small update on the programming!

Amazing! Team looking for UI / UX specialist

Amazing! Team looking for UI / UX specialist

Job

<p>Hello Artists!</p> <p><img src="https://media.moddb.com/images/members/4/3766/3765305/profile/Konsinjager.png" alt="Konsinjager" width="1920" height="1304...

UX/UI Designer and Frontend Developer

UX/UI Designer and Frontend Developer

Job

<center> <p><img src="https://media.moddb.com/images/members/1/381/380902/profile/modio-color-dark.png" alt="modio color dark" width="284" height="89...

Devlog #15 - We added some sounds!

Devlog #15 - We added some sounds!

News

We now have some sounds in out game, though most of these are placeholders, they help us see how they work!

Devlog #14 - Our new cutscene!

Devlog #14 - Our new cutscene!

News

We now have the initial cutscene for Mars Blitz, giving a little more context to the game!

Devlog #13 - Character animations!

Devlog #13 - Character animations!

News

This week we have some main character animations to show you!

Devlog #12 - Menu screens and camera shake!

Devlog #12 - Menu screens and camera shake!

News

This week we show you some early detailed versions of our menus, as well as a camera shake and the enemies health bar!

Devlog #11 - Logo studies and Special effects!

Devlog #11 - Logo studies and Special effects!

News

This week show you some studies for our logo, as well as some special effects!

Devlog #10 - First game build!

Devlog #10 - First game build!

News

This week we have our first playable build! We also have some more studies regarding the characters colors!

Devlog #9 - Color studies and enemy behaviour!

Devlog #9 - Color studies and enemy behaviour!

News

This week we show you the color studies we made for our levels, along with the first enemy behaviour!

Devlog #7 - UX Prototype and final character designs!

Devlog #7 - UX Prototype and final character designs!

News

This week we have a UX Prototype along with the final designs for the characters!

Updated game RoadMap with a ton of big updates coming soon!

Updated game RoadMap with a ton of big updates coming soon!

News

Public development RoadMap for SimPocalypse is OUT!Check out on what is coming to the game in next weeks/months!

UX/UI Designer and Frontend Developer

UX/UI Designer and Frontend Developer

Job

<h2><span style="font-weight: 400;">UI/UX Designer & Frontend Developer</span></h2> <p><span style="font-weight: 400;">Melbourne, Australia - Full...

Last Day On Kickstarter!

Last Day On Kickstarter!

News

We are currently at 123% of our funding goal and striving to unlock more stretch goals!

Final Days On Kickstarter!

Final Days On Kickstarter!

News

As we wind down to the final days of our Kickstarter we add new tiers and get a boost of visibility

40% Funded On Kickstarter In 8 days

40% Funded On Kickstarter In 8 days

News

Alright! We are 40% funded on Kickstarter and launched add-ons!

Kickstarter Demo Build

Kickstarter Demo Build

Download

Updated the demo for the Kickstarter, lots of UX changes, polish and optimizations.

Playable Demo on the Steam Summer Festival - Summer Edition

Playable Demo on the Steam Summer Festival - Summer Edition

News

Going over Steam Summer Game Festival events and schedule. Don't miss out!

A Journey Through Obituarys Development #4 - Inventory System

A Journey Through Obituarys Development #4 - Inventory System

News

Hello everyone Obituary's Dev team here, time to put you up to date on the state of Obituary's Development. This week we bring you an update on one of...

[Unity] UX/UI Designer for social PC and PC VR game

[Unity] UX/UI Designer for social PC and PC VR game

Job

<p>SensoriaVR is a social VR and Desktop game, where you and your friends can hang out, play games together and create and share experience.</p> <p>Because...

A Journey Through Obituary's Development #4 - UI/UX Update

A Journey Through Obituary's Development #4 - UI/UX Update

News

Hello everyone Obituary's Dev team here, time to put you up to date on the state of Obituary's Development. This week we bring you an update on our game's...

Neko Ghost, Jump! During Coronavirus

Neko Ghost, Jump! During Coronavirus

News

A brief summary of what's been going on since the new year.

World Map

World Map

News

World Map revealed showing the huge difference from the first game

Super Early "Hell Biome" Sneak Peak

Super Early "Hell Biome" Sneak Peak

News

Super early sneak peak at Hell Biome in celebration of getting #1 for the first time!

Ice Biome Preview

Ice Biome Preview

News

We showoff the progress so far on our newest environment: the Ice Biome.

In the Top 100 and Unreal Florida competition results

In the Top 100 and Unreal Florida competition results

News

Here we go over our nomination into the Top 100 Indies and also the results from the Unreal Florida competition.

December Dev Blog

December Dev Blog

News

We go over what went on in the project over the month of November.

Top 100 Indie of the Year Awards Promo Video

Top 100 Indie of the Year Awards Promo Video

News

We take a journey from the gamejam version of the game until the present version of the game with a call to arms at the end!

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