Tag "2dgame"  (0 - 30 of 136)
Devlog 16 - Companion Combat - Part 4

Devlog 16 - Companion Combat - Part 4

News

In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its...

#1 The aa devlog - A cultural Adevnture game

#1 The aa devlog - A cultural Adevnture game

News

1st Article about our game in development, "The Search For Time".

#4 Essence of the Past Devlog - New Logo, Spec-sheet and DEMO RELEASE!

#4 Essence of the Past Devlog - New Logo, Spec-sheet and DEMO RELEASE!

News

4th article about our in development game, Essence of the Past.

EAT ALL DAY!!

EAT ALL DAY!!

Game

EAT ALL DAY WITH JACKIE AND PUMPKIN! PLAY ONE PLAYER OR TWO PLAYERS WITH YOUR FAMILY OR FRIENDS!! Purchase the game on GameJolt!

Indie Game Devlog 33: It's Cold Outside [ Phrygia ]

Indie Game Devlog 33: It's Cold Outside [ Phrygia ]

News

I've been updating some of the cold environments and maps. I added in some ice physics and add the ability to carry and throw items over your head.

Vagrus - The Riven Realms - Demo MAC 0.2.0

Vagrus - The Riven Realms - Demo MAC 0.2.0

Download

This is a short Demo for Vagrus - The Riven Realms with 1-2 hours of playable content (depending on play style). If it piqued your interest, sign up to...

Devlog #54 | Combat Targeting Update

Devlog #54 | Combat Targeting Update

News

This week, we return with new Companion Combat targeting options that suit different play-styles. The changes include a number of options from the main...

Implemented Changes Part V-VI

Implemented Changes Part V-VI

News

Project Update about the progress of the development of indie game Vagrus - The Riven Realms.

Devlog #48 | The Smolderbone Region

Devlog #48 | The Smolderbone Region

News

One of the latest content updates (Patch 0.5.30 Codename: Brimstone and Bones) brought with it a spacious region to explore, the most prominent part of...

Indie Game Devlog 32: Jungle/Mountain Area

Indie Game Devlog 32: Jungle/Mountain Area

News

Hey, everyone! Started working on some rough maps of the jungle area, Aeolia. Some areas are more detailed while others are just rough placeholders. I...

Devlog #45 | Event UI Revamp

Devlog #45 | Event UI Revamp

News

The long awaited rework of the in-game Events' UI is finally here! It brings a number of visual, gameplay, and quality improvements.

Indie Game Devlog 31: Physics and Movement

Indie Game Devlog 31: Physics and Movement

News

Acceleration, deceleration, movement, physics, sprinting, dashing, smoke effects... That about covers it!

Implemented Changes Part I-II

Implemented Changes Part I-II

News

In this post, we are taking a look at the new implemented improvements.

Devlog 17, 18, 19

Devlog 17, 18, 19

News

We would like to introduce some game mechanic to you that you will see quite a lot in Vagrus. The acquiring and delivering of news across vast tracts...

Devlog 20 - Scouting

Devlog 20 - Scouting

News

At long last, Scouting is making its way into Vagrus. It is a vital feature in navigating and surviving the many wastelands of the continent of Xeryn.

#7 Entrudo Devlog - 1st UI prototype

#7 Entrudo Devlog - 1st UI prototype

News

7th article about our in development game, Entrudo.

Vagrus - The Riven Realms - Demo LINUX 0.2.0

Vagrus - The Riven Realms - Demo LINUX 0.2.0

Download

This is a short Demo for Vagrus - The Riven Realms with 1-2 hours of playable content (depending on play style). If it piqued your interest, sign up to...

#6 Entrudo Devlog - Sketches and more sketches!

#6 Entrudo Devlog - Sketches and more sketches!

News

6th article about our in development game, Entrudo.

Project Update - AdventureX Show (UK)

Project Update - AdventureX Show (UK)

News

We went to London to exhibit Vagrus at AdventureX 2019 on the first weekend of November and it's time to talk a bit about all the amazing things that...

#4 The Search For Time - Devlog - Preliminary in Game Mockup!!

#4 The Search For Time - Devlog - Preliminary in Game Mockup!!

News

In this article, you can see the Preliminary in Game Mockup for our game. Along with all the processes behind it.

#11 Entrudo Devlog - Colour Studies

#11 Entrudo Devlog - Colour Studies

News

11th article about our in development game, Entrudo.

#3 Essence of the Past Devlog - Detailed Sketches and Spec-Sheet

#3 Essence of the Past Devlog - Detailed Sketches and Spec-Sheet

News

3rd article about our in development game, Essence of the Past.

A New Build is OUT - Patch 1.0.20 - Codename: Guilder

A New Build is OUT - Patch 1.0.20 - Codename: Guilder

News

This patch brings new content and changes to existing mechanics.

IndieDB GOTY - The Top 100

IndieDB GOTY - The Top 100

News

Big news! Thanks to all your support we've made it to the Top 100 in the Game of the Year competition hosted by IndieDB

Indie Game Devlog 38: Making a STEAM Page For My Game!

Indie Game Devlog 38: Making a STEAM Page For My Game!

News

Working on the Steam page and a new trailer to go along with it! Thanks for watching!

Devlog 22 - Narrative Design

Devlog 22 - Narrative Design

News

As we are getting closer and closer to releasing the first playable build of the main campaign of Vagrus, it is perhaps a good time to talk a bit about...

Vagrus DevTalk with Kormakrtv

Vagrus DevTalk with Kormakrtv

News

We were talking about some behind the scenes stuff and also gave advice to those who are beginning their journeys in Vagrus - The Riven Realms.

#01 Nata Devlog - a game about Macao

#01 Nata Devlog - a game about Macao

News

1st article about our in development 3D game, Nata.

Devlog #32-#33 | Manual Save - Hunting and Foraging (Game Design Posts)

Devlog #32-#33 | Manual Save - Hunting and Foraging (Game Design Posts)

News

A devlog post about the state of Vagrus - The Riven Realms

#1 The Search For Time devlog, - A boy adventure to find a memory box

#1 The Search For Time devlog, - A boy adventure to find a memory box

News

1st Article about our game in development, "The Search For Time".

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