Tag "2dgame"  (90 - 120 of 136)
Devlog #34 | Companion Healing

Devlog #34 | Companion Healing

News

We have always planned a fairly elaborate system of healing mechanics but when creating 'Pilgrims of the Wasteland', we first focused on getting the main...

Project Update - The Demo is LIVE on Steam

Project Update - The Demo is LIVE on Steam

News

The time is upon us! As we have previously announced, a permanent version of Vagrus' free Demo has finally landed on Steam.

Vagrus coming to Early Access on July 22

Vagrus coming to Early Access on July 22

News

We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam and GOG.com when we felt the game was ready for it.

#Letsplay Wednesday by Nookrium

#Letsplay Wednesday by Nookrium

News

Nookrium agreed to stream the open-world part for you.

Project Update - New Demo on Steam

Project Update - New Demo on Steam

News

The time is upon us! We are very excited to annuance a hughe Steam related news!

Devlog #32-#33 | Manual Save - Hunting and Foraging (Game Design Posts)

Devlog #32-#33 | Manual Save - Hunting and Foraging (Game Design Posts)

News

A devlog post about the state of Vagrus - The Riven Realms

Project Update - New Demo on GoG

Project Update - New Demo on GoG

News

The time is upon us! We are very excited to annuance a hughe GoG related news!

Devlog #31 | Vagrus Creation

Devlog #31 | Vagrus Creation

News

One of the last big additions to Vagrus' Open World Campaign that is now coming very close to being released is the character creation sequence at the...

Devlog #30 | Crew Combat

Devlog #30 | Crew Combat

News

Crew Combat is the most common way you will handle violent conflicts as you roam the wastelands of the Riven Realms. We wanted to give you a rundown of...

Devlog #29 | Sound Effects + Other News

Devlog #29 | Sound Effects + Other News

News

Project Update about game design and the progress of the development of indie game Vagrus - The Riven Realms.

Devlog #28 | Obedience and Unrest Mechanics

Devlog #28 | Obedience and Unrest Mechanics

News

We've been poised to implement a fairly complex system to make your journeys interesting and in-depth mechanics-wise, and we feel that Obedience-Unrest...

Open World Prototype Release is LIVE

Open World Prototype Release is LIVE

News

Hughe Announcement about the Open-World Prototype of Vagrus.

Devlog #27 | Workforce Mechanics

Devlog #27 | Workforce Mechanics

News

Workforce is a fairly hidden stat that measures the complete work output of your comitatus.

Devlog #26 | Hidden Stash and Smuggling Contraband

Devlog #26 | Hidden Stash and Smuggling Contraband

News

A devlog post around Hidden Stash and Smuggling Contraband Mechanics.

Smashing Spirits

Smashing Spirits

Game

A hardcore action platformer combat-focused to players who like challenge! Play with Aiyra, an indigenous girl which the island are being visited by greeks...

Sen-Sen Games

Sen-Sen Games

Company

We make hardcore brawler platformers to players who like challenge.

Devlog 23 - Trade System

Devlog 23 - Trade System

News

Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that...

Skaky Tower

Skaky Tower

Game

Hello! We are pleased to present you a new interesting and exciting game "Shaky Tower". The main goal of this game is to relax from routine, worries and...

Devlog 22 - Narrative Design

Devlog 22 - Narrative Design

News

As we are getting closer and closer to releasing the first playable build of the main campaign of Vagrus, it is perhaps a good time to talk a bit about...

Project Update - AdventureX Show (UK)

Project Update - AdventureX Show (UK)

News

We went to London to exhibit Vagrus at AdventureX 2019 on the first weekend of November and it's time to talk a bit about all the amazing things that...

The New Open Access Build (v0.4.5) is OUT!

The New Open Access Build (v0.4.5) is OUT!

News

The have been or will be game design posts about all but one: narration so let's focus on that for a second.

Devlog - Music

Devlog - Music

News

You can now get a taste of the main theme and listen to some other themes of Vagrus - The Riven Realms.

Devlog 20 - Scouting

Devlog 20 - Scouting

News

At long last, Scouting is making its way into Vagrus. It is a vital feature in navigating and surviving the many wastelands of the continent of Xeryn.

Devlog 17, 18, 19

Devlog 17, 18, 19

News

We would like to introduce some game mechanic to you that you will see quite a lot in Vagrus. The acquiring and delivering of news across vast tracts...

Devlog 16 - Companion Combat - Part 4

Devlog 16 - Companion Combat - Part 4

News

In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its...

Devlog 15 - Companion Combat - Part 3

Devlog 15 - Companion Combat - Part 3

News

Companion combat is cruel in Vagrus and in general you can not heal during it. Your defenses are your main way to mitigate damage, so understanding how...

Devlog 13-14  - Companion Combat - Part 1-2

Devlog 13-14 - Companion Combat - Part 1-2

News

In our Character Design series, we have touched upon how we come up with the stats and skills for the Companion characters and enemies in Vagrus. A great...

Tower descriptions are being added

Tower descriptions are being added

News

As the creases of Operation Valderon has been mostly ironed out, we are getting around to adding more and more features to make the game even better...

Free Download Strafeman First Person #ARCADE #Gamediev (one map)

Free Download Strafeman First Person #ARCADE #Gamediev (one map)

Download

Strafeman This version is the first person. Is a version of the game canceled and the download is free. It is the first prototype of the game Strafeman...

Crowdfunding Update: Five Milestones Funded | Crew Combat Coming Up Next

Crowdfunding Update: Five Milestones Funded | Crew Combat Coming Up Next

News

What a Great Start! Just in a week after launching the public phase of our campaign we have passed five milestones already. Thank you so much to all our...

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