Self taught, although the odd internet tutorial came in handy every now and then. I think using internet tutorials should also, at least sorta, come under "Self taught," you're still teaching it to yourself, but via them.
I normally just find a good popular programme like Xsi or something then just play around in the programme and end up learning alot by myself i use a few tutorials off the web but alot of programmes don`t seem to have many tutorials around (free anyway :p).
im mostly self taught because of the lack of GOOD tutorials, but when i can find tutorials that are simple, to the point, and actually teach you something, then i'll learn from those.
the best way for me to learn how to write code for a game, such as c++, is looking at other developers code. but its hardly ever the case that game developers release their code.
I think the choices are a bit weird since you often learn by all these methods to some extent. Altough I have to say that most of the stuff you learn is by yourself trough experience and trial-error.
Currently just teaching myself, and networking with people.
Right now I'm trying to just get myself a little headstart before I get to College, that way it's not a huge "WHAT DID S/HE JUST SAY!?!?! *head desk*"
I went with self taught, as I learnt quite a bit before heading off to university. University gave me a pretty good direction from there, although I later went back to relying on myself once more. I've never really had the opportunity to learn a great deal from other developers.
I voted tutorials, although most of my experience is self taught. I voted tutorial because it is a tutorial that got me into making maps, then mods and then simply understand how games works.
I went with tutorials because I started mapping using the Mastering Unreal Technology book. Other than that, I'm self taught, especially with coding and texturing. You don't find much on those two subjects.
As others have noted, there's quite a crossover between 'self taught' and tutorials. Generally you have to have procured certain information from /somewhere/, whether the Internet or a user's manual or whatever.
if you're making a mod you have to teach yourself to understand what you're doing. I regret not having taken studies in game design, because I have a lot to catch up to. Luckily, most other modders are very helpful when they can see something good in your work.
Self taught, since I did spawn in that area, finding my self to be one of the last developers for that game. Lucky I could ask many basic questions to my friends usefully filling up my Instant Messenger list.
First had to suck almost all ID-Tech3 Engine knowledge from slimy unprofessional Websites being more wrong as right with their knowledge, before I finally absorbed the Program Code.
So here I am, closer to the need of Glasses as ever before...
Self taught all the way. Tutorials do exist but for what I do they are more than scarce. For modding there are many tutorials for game development though not that many ( only for very specific and outdated topics ).
I wouldn't call it knowlegde, but i learned C++ in school,
but as I said, can't call it knowlegde since it sucked so bad,
I spent no time paying attention to it...
well pretty much everyone here used online tutorials nobody can say they are self taught because u have to read basic tools to even know he basic part. in actual fact 'self taught' is just a way for ppl to try and make themself seem smart when actually we all started with some tutorials
All of them but also I used books too, only self taught in what I thought were the basics of things but when everything else came along well meh I wouldnt describe it as even basic lmao. Oh well but hey I taught myself more than Uni ever taught me but then maybe thats because they drove me to it like there supposed to "Duh" think I just shot myself in the foot with that one >runs>>
Mostly self taught, spent years just doing trial and error :) Best way to be! Never got any chances to do courses though :( My area sucks!
college for me :D
Self taught, now in the business. :P
Self taught...
selftaught, and after that via other developers in the industry.
Self taught, although the odd internet tutorial came in handy every now and then. I think using internet tutorials should also, at least sorta, come under "Self taught," you're still teaching it to yourself, but via them.
QFT =D
I normally just find a good popular programme like Xsi or something then just play around in the programme and end up learning alot by myself i use a few tutorials off the web but alot of programmes don`t seem to have many tutorials around (free anyway :p).
im mostly self taught because of the lack of GOOD tutorials, but when i can find tutorials that are simple, to the point, and actually teach you something, then i'll learn from those.
the best way for me to learn how to write code for a game, such as c++, is looking at other developers code. but its hardly ever the case that game developers release their code.
I think the choices are a bit weird since you often learn by all these methods to some extent. Altough I have to say that most of the stuff you learn is by yourself trough experience and trial-error.
Anyone who enjoys game design and development knows that most learning comes from dinking around.
Self taught, I learned how to mod when tutorials didn't exist!
Academy of Interactive Entertainment (2001) ;)
Currently just teaching myself, and networking with people.
Right now I'm trying to just get myself a little headstart before I get to College, that way it's not a huge "WHAT DID S/HE JUST SAY!?!?! *head desk*"
Learned it at school, I studies Graphic Design (now Gamedesign)
I went with self taught, as I learnt quite a bit before heading off to university. University gave me a pretty good direction from there, although I later went back to relying on myself once more. I've never really had the opportunity to learn a great deal from other developers.
I'm self taght, or teaching myself, anyway.
Mostly self taught, but also healthy mix of all four really, online tutorials can be extremely helpful.
Largely self-taught, some books and tutorials definitely helped though.
Tutorials came through to get me going in the right direction but there after it's just playing around with stuff.
The worst is bad tutorials or very vague ones.
I voted study, because I do all of the above and then some.
Self taught, and school and others + tutorials
Self taught a bit, tutorials, but mostly art college focused upon game design for me.
Self taught. There is no community in my country for mods. :-/
self taught and tutorials
Online tutorials got me going ;)
College HUZZAH.
Self Taught, Now in Industry.
I voted tutorials, although most of my experience is self taught. I voted tutorial because it is a tutorial that got me into making maps, then mods and then simply understand how games works.
Mines all of them, learned a little bit from everything and everyone.
Me too but... I think more in "online tutorials"
I went with tutorials because I started mapping using the Mastering Unreal Technology book. Other than that, I'm self taught, especially with coding and texturing. You don't find much on those two subjects.
I kind of do... All of those. But I do use a lot of online tutorials, so that's what I'll vote for.
As others have noted, there's quite a crossover between 'self taught' and tutorials. Generally you have to have procured certain information from /somewhere/, whether the Internet or a user's manual or whatever.
Well... i learned some of the tricks on my own, some tricks i learned from tutorials and other developers.
if you're making a mod you have to teach yourself to understand what you're doing. I regret not having taken studies in game design, because I have a lot to catch up to. Luckily, most other modders are very helpful when they can see something good in your work.
Self taught, since I did spawn in that area, finding my self to be one of the last developers for that game. Lucky I could ask many basic questions to my friends usefully filling up my Instant Messenger list.
First had to suck almost all ID-Tech3 Engine knowledge from slimy unprofessional Websites being more wrong as right with their knowledge, before I finally absorbed the Program Code.
So here I am, closer to the need of Glasses as ever before...
Online tutorials = self taught
Self taught all the way. Tutorials do exist but for what I do they are more than scarce. For modding there are many tutorials for game development though not that many ( only for very specific and outdated topics ).
I found online tutorials to be a great starting point, but now i mostly just use online stuff for reference.
self taught but i still need more to learn i use fps creator i learned using that of course i am only 12
I wouldn't call it knowlegde, but i learned C++ in school,
but as I said, can't call it knowlegde since it sucked so bad,
I spent no time paying attention to it...
well pretty much everyone here used online tutorials nobody can say they are self taught because u have to read basic tools to even know he basic part. in actual fact 'self taught' is just a way for ppl to try and make themself seem smart when actually we all started with some tutorials
i'll be studying games developmet in 3 weeks, thats when i start my course at uni, Yay!!!
Combo of online tutorials, other developers and self taught. I've also had a game dev. course come to think of it.
All of them but also I used books too, only self taught in what I thought were the basics of things but when everything else came along well meh I wouldnt describe it as even basic lmao. Oh well but hey I taught myself more than Uni ever taught me but then maybe thats because they drove me to it like there supposed to "Duh" think I just shot myself in the foot with that one >runs>>
P.s. hmm how to run with a shot foot :(