Poll started by feillyne with 6,468 votes and 52 comments. Browse the poll archive.
Great and in high demand (2987 votes)
Too often too unstable (2554 votes)
Redundant (927 votes)
Great and in high demand + Too often too unstable? :) I voted the second one though, in my experience it is the dominant type :(
The second one is mostly true, but you know what? There's still a good number of mods that do an amazing job. Just look at half-life 2. A lot of the time, there are some awful ones, I know, but then you get things like zombie master and synergy, which just belong in your sourcemods folder to begin with. Honestly, the multiplayer mods were the biggest reason I ever bought HL2 in the first place, even though the game itself is alright. I'm just using it as an example because a lot of the mods I have are for it, even though it was a single-player campaign only.
There's not that muatch very high quality and very well done mods, but overall what's a point to make a reduntant mod ? For example I'm working on projects who have some chances to be completed. But I can't say this about some mods who have great ideas but have no progress at all.
We have Garry's mod at least, right? They were able to pull off multiplayer mods amazingly.
Voted unstable.. it's got to be hard to make a good and stable multiplayer mod if the game did not have any kind of support for it earlier.
It takes a long time for mods that add multiplayer to a game to actually work reasonably well. Never mind do anything half as effective as an official multiplayer mode, so I usually pay them little to no mind.
Though Just Cause 2's is pretty good, all considered. What I really want to see is a Skyrim multiplayer mod.
Based on the core mechanics of Skyrim, I don't think it's possible.
Elder Scrolls: Online... doh!
Lets just say I "didn't" get invited to the beta and "didn't" find it unimpressive.
I would have paid full game price for a re-release of Oblivion that added 4, or even 2 player coop that worked stable :(
It's not working great, but definitely exists.
Pretty sure it's dead though.
You can't do that... it goes against the laws of nature (of bethesda open-world games). Really, it just doesn't work out. When you have enough issues already in the CORE game of skyrim, imagine how many problems there would be in co-op. What if two people picked up (as in held in front of them without storing in inventory) a sword at the same time? What happens when one person goes inside a building and the other person is in the woods? How about when someone tries to wait, what happens to the other guy? Does fast-travelling now come complete with instant teleportation, since you can't just change to a different time of day?
Maybe that would be cool, but all in all, most experienced modders know that multiplayer for something that works like Elder Scrolls IV (that's where the engine came from, so don't tell me how I'm not up to date) is just a hopeless case. Oh, and I guess I know that, too. The guy who made Just Cause 2 into a multiplayer game did an amazing job with that, and just being able to invite friends to missions for an open-world would be impressive. Skyrim, however, would probably result in being personally recruited by Bethesda... if that mod was possible to make.
Instability comes with great multiplayer ideas !
How many multiplayer mods died too soon because of that...
Besides i miss the good and long single player/multiplayer mods.
Having both is pretty rare now.
Too often too unstable, although some of the multiplayer mods I played have been fantastic!
If a mod is unstable, it can be improved upon. Eventually it will work fine.
Anyway, it's fun trying a mod in beta!
In theory, except the mods almost never kick off and normally stop at the 'everyone is nude and shooting across the screen' phase.
It's a shame they mostly don't work (Unless it's a game that has multiplayer already, and some modders have managed to make the campaihgn maps function in multiplayer)
It's not necessarily true that a mod can "always" be improved and made stable, the online Oblivion mod although a really great idea, is just not feasable. If you were to introduce multiplayer in to games that were designed to be single player, you may as well just make a new game and design it visually after the game you wanted to mod.
Lot more "Great and in High Demand" then I expected. Personally I've only seen the Just Cause 2 mod really succeed in that, others like the Fallout and Oblivion ones didn't really work out all that well.
the SAMP mod for san andreas is outstanding, but even after years there is still a good amount of lag between people
Something called Multi Theft Auto.
It's a bit of all three really.
doesnt really matter. mods are still some kind of a wierd subculture, and its really hard to obtain and sustain a stable playerbase. some have too difficult or too complicated gameplay (like neotokyo) but in most cases the mod have no pr / dedicated server...and dies after a week.
maybe they would have a chance if there werent so many ****** noname ******** pixalted sidescroller indie news on the moddb frontpage. and lets not forget the minimum 10 new minecraft clones every week.
removing the download section from frontpage did not help either.
Redundant. The multiplayer obsession these days is disgusting.
Agreed. There is a good amount of non-multiplayer mods that definitely deserves more attention than they're have now.
Coop is 99% of all times good. Even if it ends up a broken mess, having someone to testify for and to share such experiences of unbridled ******** with can be hugely entertaining.
if a really bad game have coop, its still enjoyable.
Redundant. Like Boredgunner said, there is a bit of an obsession for as long as I've had a PC.
There are 2 reasons for this. To many games/mods trying to be counter strike/TF2/CoD/DayZ or any other popular multiplayer game. Why would I play an unstable, poorly balanced version of something that already exists? Once Titanfall comes out, I look forward to the "realistic" version of it for source and UDK.
Second, there are not enough people. If most AAA releases that sell millions are dead after a week or 2, what chance does an indie game that barely has 1000 players have? To many good mods die this way. NeoTokyo was great, as was Overwatch, but good luck finding players. I hear Jailbreak Source is good, but that died a long time ago as well and thus I never got to play it.
If the mod doesn't die and somehow maintains a player base, new people are basically locked out as everybody else knows the maps and weapons inside out so they die over and over without being able to learn.
Co-op games can work, due to only needing a small number of players as well as giving new players a chance to learn the game. However, competitive multiplayer in the traditional sense, such as team death match or racing games, are pretty much redundant. Unless you can do something truely special, no one is going to be around long enough to care, even if it is special, you are delaying the inevitable.
You take it too seriously, multiplayer is just an extra feature to play with your friends. No one is really expecting you to do anything spectacular in a videogame anyhow, its meant to give you a good time. Staying single player simply because the fan base is small surely wont make the fan base bigger so why take a way a feature.
San Andreas Multiplayer , Just Cause 2 Multiplayer... It's Incredible
Redundant. Quite often fully released "multiplayer only" games are redundant.
Redundant. A lot of Multiplayer only mods just die a week or two after release (if that).
Problem with the MP mod is that they have to hit that sweet spot other wise there will be small number of players even if it's really well done. I can name a billion MP mods that are good but no one is playing it. Really good example will be NEOTOKYO. So yea redundant.
let me know when GZdoom gets its own multiplayer and we can talk about changing my opinion
Multiplayer mods can be quite useful if only it came with skirmish AI mode.
multiplayer will ruin most games that have a strong single player mode. eg; Stalker... vs Suvarium. a free to play mmo will turn into a PvP fest much like days. and the game's immersion is lost completely. geez Stalker already has a multiplayer mode...
Joining everyone who voted unstable. Servers down, no players to play with, game too old, companies failing to exist, monthly subscription, there are just too many factors that make those games unstable, even though I totally love multiplayer games.
Right about time :)
I'm glad most people DO want multiplayer mods, because I'm releasing a major update of my UT-style mod today! Moddb.com
It's a big multiplayer platform, like UT on HL engine, so it really may render some other mods redundant :D
I voted redundant as I only count the ones that are good, so really i also agree with the second option, but it has been too long since a decent multiplayer mod!
Err, wait... Do you mean a mod that exists to add multiplayer to a single-player game (Ex: Multi Theft Auto or Vault-Tec MP), or a mod that happens to be built around multiplayer (Ex: DayZ or Overwatch)?...
Because those are both very different...
Personally, I would prefer a mod that rewrites or adds to the single player. I don't play multiplayer often and would rather enjoy a deep and rich story line.
I voted redundant. We actually live in the "multiplayer at all cost" era and I'm sick of it.
The only thing I care is the fun. There are games that no multiplayer experience can remotely come close.
Imho the main problem with multiplayer mods is that they only cater to very few people in most cases. Especially for games that already have a small playerbase(like older games ;) ), mods make the game unplayable as you don't get sufficient players at the same time and the same mod.
Multiplayer mods basically only work on lans or with a select group of players, there they are great but in my experience there always is one Corploving fanatic that does not want to intall mods or someone who does not like the UI or who for some odd reason can'T run the mod.
remove the wifi from your mouth before throwing unstable stones!
Message Queuing ought be explored to convey multiplayerness which makes in game xmpp texting and sip chat all the easier to extend
Craft servers so players can /fund/ & host cloud-agnostic instead of magical thinking a few servers will weather the entire load
It depends on the genre and on the base game. One other thing to consider is the size of the player base, having a small community makes it difficult to sustain the life of the mod.
I played the Just Cause 2 MP mod, it was great and pretty well polished, considering the large scale.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.