How big is your development team?

Poll started by INtense! with 4,810 votes and 50 comments. Browse the poll archive.

 20%

I work alone (949 votes)

 7%

2-4 (353 votes)

 2%

5-10 (119 votes)

 3%

10+ (142 votes)

 68%

I'm not a developer (3247 votes)

Comments
wazanator
wazanator

For those who chose "I work alone", do you choose to do that or can you just not find someone to work with at the moment?

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Dragonlord
Dragonlord

Second one. I'd love to have somebody else to speed things up but nowadays most artists and developers just don't have the butt to sit through a longer project until the end. Back in the old days modders had been more reliable I'm afraid.

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Dman757
Dman757

I'm not sure if it's modders are unreliable these days as but that everyone and their brother wants to be a game developer.

From my perspective it's an over saturation of people, harder to find the dedicated few.

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SabreXT
SabreXT

I agree, but it might not even be that.

Let's look at machinima. Time was, it was a huge technical challenge, so seeing it done at all was amazing. Now anyone can buy a capture card for a few quid, download an editing program, make their own stories and post it on youtube.

While tools like Game Maker, Unity, RPG Maker, and so on have lowered the barrier of entry enough that those without computer science degrees can make games. This is a blessing and a curse.

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Chalk

I agree completely. As a 3D Modeller, I've joined dozens of "teams" (I use the term lightly, it was usually under-20s calling themselves CEOs of a company) for promise of pay once the game is released, but out of those none of them have ever worked out. Everyone wants to be a game developer, and while not everyone can, they think they can. They don't realise how much money, time and dedication is needed to create them, and they just dive in blind. It's been difficult finding a good team to work with long term.

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UchihaKuriso
UchihaKuriso

Yeah plenty of those around. That's why I specifically don't want to make a team till I release the first game or am at least half way with most of the coding out of the way. So I started as one and girlfriend wanted to help, even tho I said its not that easy and tried to persuade her the other way cause she's not really the gaming type, but it turns out she's great at anything she does. xD
So she's helping with modeling(without textures atm) and that takes a huge burden off of me. We're making a silly little lunar lander type game with around 100 levels total. Around 10 days into serious production and we're around 30% planned for release by the end of September.

Tip for those who wanna be the team leaders and start their own game development company: Research a bit, I spent weeks just researching how it all works, from the beginning to publishing part, reading licences and deciding what tools to use, because I'm on a 0$ budget. Bottom line, just release! Good or bad, games are never actually finished, and if you're just starting out just release the game so you get the taste. :)

Sorry for the speech. xD

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SlaughterHaus
SlaughterHaus

Even though working with people is easier than doing it yourself. Working alone eliminates the stress factor with working with others, and you can do things your way.

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quatic
quatic

it really depends on the person and the people he is with.

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Spe¢ter
Spe¢ter

Doing stuff alone is always better, you don't have to sync with other people. Also if you **** up it's only your fault and not someone else's one.

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SIGILL
SIGILL

I wouldn't say it is 'better'. If it was the best option then why do most development teams(!) that take their projects serious more than one member?

I do understand what you mean though, I think. It's easier because there is no organizational overhead that distracts from the actual project, so it is easier to create the mod/game that you envisioned?

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boredgunner
boredgunner

I'M A LONE WARRIOR

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Alberto309
Alberto309

I unfortunately can't find someone to work with me at the moment, but I'm still busy with other things in this time (and I need a new PC to work properly). So let's just say that I'm not "searching" for people though I really wish to work on some (or all) of my projects with other people. :)

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neronix17
neronix17

I can't find anyone who bothers to keep in contact or do anything they say they are going to. So to begin with the latter, more recently I've chosen just not to accept 'help'.

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SabreXT
SabreXT

I was going to say something like this, but was worried I'd come across as a bit of an arse.

Basicly, I learned the hard way that everyone might be interested in a project, but when it's time to do the work, for some reason or another, they don't deliver.

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navysealguy3
navysealguy3

As a developer ive come to realize that most of the talented people online are sorta dicks when you ask for help, whether they are ignoring you or are just more pain then a help. Dont get me wrong ive found some amazing team members, but when it comes down to it i find that i am the only one with enough passion to actually commit my time to making anything. So if i could id have a team of 10, which i have, but eventually it comes down to being alone again.

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Templarfreak
Templarfreak

The majority of the time for me, it's because as I'm making a mod I do plan to release it to the public but I keep it to myself until I have a functional build which doesn't happen much.

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KAEPS133
KAEPS133

I work alone because i can guarantee the quality and it's easier for smaller projects.

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Bronco78th
Bronco78th

I chose to work alone, been working on my project for coming up a couple of years, I was an artist and have had to learn programming principles using various tools to develop my project all done in my own time as a hobby.

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CrashGamesTV
CrashGamesTV

At first we was 2. Now i work alone, because we started with the CryEngine, but then i try out the UDK 3 and i love it. And my "friend" is not born to be a Game Developer. (I should make the objects, Levels and Scripts and he thought about the Story only. And then i see: The Story is crap) So i started alone.

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Xofolez
Xofolez

I'm a mapper so testers come and go, but usually I do it on my own

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DeepSpaceBass
DeepSpaceBass

None of the above. I feel my work is too minor to require assistance.

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teslaband
teslaband

No. I just do.

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.JAS
.JAS

I find it more satisfying to do everything myself, but I am just a hobbyist. If I were to be a professional I would certainly not go it alone- it's just more efficient with a team.

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KiraHirasai
KiraHirasai

Actually,I chose the first one. Having a team doesn´t always mean that you are fast. Modelers waiting on the 2d artwork, texturers waiting on modelers, riggers waiting on modelers/texturers, animators... you get the point.
Additionally you have fluctuating schedules, which are dictated by the persons free time, wish to complete his task and team communication (misunderstandings included).

I don´t have to wait. I have schedules, when to make what and how. I have a plan ahead, how all things should come together. I can make change to the actual game design, without informing a bunch of people and delay the progress even further. The downside to this is actually the abilities you need to have. You have to be at least average in every game mechanic. I´m 24 years old and am luckily one person, who learned all the steps regarding game development^^.

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Boyop9876
Boyop9876

I choose to but I know that other people cant find people

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BrandonPotter
BrandonPotter

I do truely work alone, till I find someone to work with :3

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Bromand77
Bromand77

Very interesting poll. At RealisticGameStudios we're ca. 12 guys thus far. It's not much, but it's something.

Working alone I agree is the best thing, but in return it requires that you are a generalist in order to do it all yourself.

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8472

I used to work with teams, but it wasn't until I moved to doing all of the development work (everything except voice acting and music composition essentially) that I actually started releasing anything.

Too many people disappear after a few weeks of development. With voice actors, you can wait it out and just hire another one, at least. I can't blame them, though -- sitting through a long-term project with no reward except personal satisfaction isn't easy.

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_Dexter_
_Dexter_

Working alone means that you don't have any deadlines, which alleviates most of the pressure that working on a project can bring; no deadlines also gives you time to perfect things the things that might irritate you. But I prefer 5-10 people to dev with, just to get things done more efficiently.

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BluishGreenPro
BluishGreenPro

Wow, that's a pretty smooth distribution curve. Interesting.

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StormAndy
StormAndy

I only work with people i know in real life on mods, since i can rely on there support. Since there usually too busy or far away I mostly work solo.

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fightermedic
fightermedic

our team has relatively few developers, but a ton of history guys for research, so it's pretty big

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doomjedi
doomjedi

Working alone is a good choice if you're equally good in all areas, art, coding, music etc....and have equal level of desire and passion for those areas. If you are one of those people - you're lucky.

But working in a team makes the project more fertile with different ideas, less Narcissed around itself, with more in-dev feedback and a cold water when you go over the edge with crazy ideas...more balance...it's also develops such important life qualities and skills as teamwork, project/team managing, patience, respect of others, boundaries etc....
Also - it lets everyone to focus on a field he is most passionate about...and for free mods - it's all about passion, isn't it?

Also - modding is all about the process, isn't it? It's a work your share with other people, it's communication, social factor....also it allows to take over larger mods without feeling intimidated by those.

Yes, good team is hard to find and choose, and you need to have some kind of personal charm/charisma and/or modding reputation (or luck) for people to want to collaborate with you, dedication. Then people can go with you even for longer projects...still, sometimes team change, people come and go - it's life - and not a tragedy. As long as you backup resources, dev. logs, source files etc. - it's sometime not that much of a hassle. And as long as you don't forget to credit everyone that contributed.

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ramagon
ramagon

Each form of developing team has its ups and downs, but aye, you speak the truth. Cheers.

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Ratchet18O_o
Ratchet18O_o

Man, all those not a developers. lol So sad xD

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SIGILL
SIGILL

How is that sad? I think it's great that so many people come to this site to download and play the mods that the 'so not-sad'(?) developers have created ;)

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yogteam5
yogteam5

me and revian together, create CMD tutorials, i just created a mod launcher a few days ago.

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lightsaber34
lightsaber34

I work a lonely road
The only one that I have ever known
Don't know where it goes
But it's home to me and I work alone

I work this empty street
On the Boulevard of broken dreams
Where the city sleeps
And I'm the only one and I work alone

I work alone
I work alone
I work alone
I work a-

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lightsaber34
lightsaber34

i'm not a dev actually,but i thought i might be funny.

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kiko2001
kiko2001

Hey,i want to make mods but i cant alone. Can someone help me? Please.

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ArchAngel666
ArchAngel666

i am not a developer :/

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rocknroll237
rocknroll237

Holy ****, my team is >25. :D

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keksek
keksek

Let it be over 9000. (:

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illicitSoul(sgtProf)
illicitSoul(sgtProf)

I have 25+ team...

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Homoerectus1994
Homoerectus1994

I need to round up a couple of friends and start modding Freelancer.

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dodgevipergts
dodgevipergts

There are less developers than i thought on this site. I work alone

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trailers2tutorials
trailers2tutorials

i prefer to work its much fun with if you work with people

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TheNodCommander
TheNodCommander

Well its not much of a team, more just me and a couple of friends practising!

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darkrai27
darkrai27

IM NOT A DEVELOPER!

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spessu_sb
spessu_sb

At the moment i work alone, so i chose first option because i'm still just planning/designing the game on pen and pad.

I have interest in making a 90's style old-school FPS with very clever leveldesign in it and so far i'm really pleased with the levels i have come up with.

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