The Nintendo GameCube is the companies fourth video game console and was built to compete with the XBOX and PS2. However due to an aging gamer base and the consoles cartoon based approach which blocked games such as GTA the GCN simply could not compete and capture the market its predecessors did.
The engine used to build this game was a once-off creation, designed explicitly to run this particular title. This is not a _real_ game engine, this is...
RenderWare is a 3D API and graphics rendering engine used in computer games, Active Worlds, and some VRML browsers. RW is developed by Criterion Software...
A proprietary game engine developed by Pandemic Studios, first used Battlezone II: Combat Commander and later used in several Star Wars games including...
EngineX is an engine, created by Eurocom and use in movie tie-in games (007 Legends, Ice Age 2: The Meltdown , Ice Age: Dawn of the Dinosaurs, Pirates...
Infernal Engine is the most cross-platform capable, full-featured foundation for building video games. Built from a team of industry veterans at Terminal...
The Perfect Dark engine is a modified version of that of GoldenEye 007, and many of the gameplay features are unchanged. For instance, the manual aiming...
The Jade engine is a game engine developed and used by Ubisoft. The engine was originally developed by a development team on Ubisoft Montpellier, including...
The Starbreeze Engine is the technology base being used for all projects at Starbreeze. It is a proprietary game-engine fully owned by Starbreeze AB that...
C/C++ Multi-platform framework designed for video game development. It consists of a low-level library (Hardware Abstraction Layer), a high-level library...