Our zombie set up plan is:
Shambler = Standard zombie.
Squealer = Vocal powered zombie.
Thrasher = Large muscle arm.
Skulk = Stalking zombie.
Berserker = Tank zombie.
Shambler stage 1,
Stage #1 is a fresh just turned zombie, their flesh still carries its humanly look. Stage #1 is slow because the hosts body is still partly rejecting the virus, stumbles at a walking pace. It uses its arms to attack; the damage dealt is not great but in groups they can be deadly.
Shambler stage 2,
Stage #2 is your typical zombie a few weeks old and reeks of death. Its rotting gray skin gives it a hiding advantage in darker atmospheres. Stage #2 has become faster it shambles and a jog like pace; much like Stage #1, Stage #2 uses its arms to deal damage but double the damage.
Shambler stage 3,
Stage #3 is the final stage of the common zombies its gray skin has begin to bubble, large warts and deformities grow everywhere. Stage #3 runs as if he was an athlete determined to win. It also uses its arms to deal damage , although the damage is the same as Stage #2, stage #3's attack rate is higher.
The Squealer looks like a standard Shambler. But its hunched back and thick neck are an easy way to tell the two apart. The virus has tinkered with the vocal cords in this zombie, creating a sub sonic scream that blurs your vision. The Squealer has the same damage as a stage 2 Shambler.
The Thrasher is also a standard Shambler just with an over developed arm. The Thrasher is just as fast as stage 2 Shambler but with even more of a kick then stage 3 Shambler. The Thrasher is almost a mini version of the Berserker.
The Skulk stalks you in the darkness waiting for you to turn you back before it strikes. The Skulk has large calves to catapult itself through the air their enemies. Being able to jump an average of 30 feet forward and 30 feet up the Skulk is a major threat. When the Skulk collides with you it bashes you over.
The Berserker is a slow muscular zombie. it has no pelvis or legs, its large muscular arms move it from place to place slowly. Berserker's have a very distinctive roar that draws common-type zombies to its location. Up close and faraway the Berserker is a threat, its large arms allow it to throw anything it can get its hands on: cars, common zombies and etc; and up close his massive fists will inflict serious damage. He's tough you have to do more than bullets to stop this tank, but the Berserker's has a weak spot; the organs in his ribcage are fully exposed and are easily damaged.
Here are two concepts one of the Skulk and one of the Berserker:
The very talented artist that made these concepts Tranquilizer.deviantart.com.
If you would like to help/join us we would very much appreciate it. You can reply to this topic or send us and email at Vector8Games@gmail.com.