We have released the 0.913 patch for Zombasite. This patch improves Nemesis stuff, improves effects, fixes some crashes, improves crafting, and fixes a bunch of other minor issues.
Here's all of the changes for patch 0.913.
0.913
- smoothed effects some especially with lower fps
- Nemesis now causes more trouble (+50%), uses more tactics (+100%), and taunts more (+50%)
- fixed an issue with SpawnVariant that could cause a completely unrelated quest to try to spawn (was actually causing some crashes)
- Savage Strike now teleports you to enemy before attack (Forevener)
- improved gem power a lot (Tuidjy)
- fixed crafting on guards not using correct level (ScrObot/Tuidjy)
- fixed crafting on relics not using correct level (only fixes new items) (ScrObot/Tuidjy)
- fixed max level on special rooms/secret areas (Tuidjy)
- hopefully fixed a problem with NPC traitor starting a quest but the quest goes to another clan (Crisses)
- fixed gems not taking effect right away sometimes
- fixed a bug allowing the player to damage good avatars
- fixed a couple problems picking a new Nemesis
- banished/kicked people now have chance to go renegade
- fixed a problem with monster group of renegades starting another renegade quest
- improved heal and area heal effects
- improved holy bolt and sleight of hand effects
- improved prayer, smoke screen, daze, and concentrations effects
- improved jab, sleight of hand, shuriken, and gouge effects
- other clans no longer adventure in their own town unless town under attack
- no longer get free recruit menu when clicking on ghost that already gave you quest (Crisses)
- fixed some items having a level requirement higher than 100 (Tuidjy)
- farming now counts as a food skill
- now quests that target someone you kick out of the clan are automatically failed (Crisses)
- Gouge, Daze, and Feint skills will now walk you into range if necessary
- made several more event messages not go to log
- now gift chests from clan members always show up in town (Tuidjy)
- recruitable NPCs should be capped at level 100 now (Tuidjy)
- now quests icons have priority over chat icons on world map (Crisses)
- no longer announce boss overthrow stuff unless player quest
- now only get promotion taunts if monster is from one of your quests
- now shared adventures are stopped better
- NPC extra projectiles will now home (Lan)
- no longer show alteration numbers on items that can't be altered (gem slots added) (DrJoeFitz)
- added another NPC out of town health bar on screen for when have kidnapped NPC and full hunting party out (Tuidjy)
- fixed an issue with NPC dialog chances
- know it all, gossip, talkative, opinionated, big mouth, out going, and assertive NPC personalities now chat more
- aloof, anti-social, secretive, guarded, introverted, quiet, and shy NPC personalities now chat less
- increased desired monster range to -5 to 3 levels possible difference (was -4 to 2)
- prefix is no longer used in activitiy dialog
- changed PROTOCOL_VERSION to 36
- now only announce NPC banished if player clan (Nesmo)
- fixed CanOnlySellGuardsToGuardVendor translation (Tuidjy)
- removed Item In Inventory text (caused more problems than it solved)