Post news RSS Zombasite patch 0.913 released

We have released the 0.913 patch for Zombasite. This patch improves Nemesis stuff, improves effects, fixes some crashes, improves crafting, and fixes a bunch of other minor issues.

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We have released the 0.913 patch for Zombasite. This patch improves Nemesis stuff, improves effects, fixes some crashes, improves crafting, and fixes a bunch of other minor issues.

Here's all of the changes for patch 0.913.

Zombasite

0.913

  • smoothed effects some especially with lower fps
  • Nemesis now causes more trouble (+50%), uses more tactics (+100%), and taunts more (+50%)
  • fixed an issue with SpawnVariant that could cause a completely unrelated quest to try to spawn (was actually causing some crashes)
  • Savage Strike now teleports you to enemy before attack (Forevener)
  • improved gem power a lot (Tuidjy)
  • fixed crafting on guards not using correct level (ScrObot/Tuidjy)
  • fixed crafting on relics not using correct level (only fixes new items) (ScrObot/Tuidjy)
  • fixed max level on special rooms/secret areas (Tuidjy)
  • hopefully fixed a problem with NPC traitor starting a quest but the quest goes to another clan (Crisses)
  • fixed gems not taking effect right away sometimes
  • fixed a bug allowing the player to damage good avatars
  • fixed a couple problems picking a new Nemesis
  • banished/kicked people now have chance to go renegade
  • fixed a problem with monster group of renegades starting another renegade quest
  • improved heal and area heal effects
  • improved holy bolt and sleight of hand effects
  • improved prayer, smoke screen, daze, and concentrations effects
  • improved jab, sleight of hand, shuriken, and gouge effects
  • other clans no longer adventure in their own town unless town under attack
  • no longer get free recruit menu when clicking on ghost that already gave you quest (Crisses)
  • fixed some items having a level requirement higher than 100 (Tuidjy)
  • farming now counts as a food skill
  • now quests that target someone you kick out of the clan are automatically failed (Crisses)
  • Gouge, Daze, and Feint skills will now walk you into range if necessary
  • made several more event messages not go to log
  • now gift chests from clan members always show up in town (Tuidjy)
  • recruitable NPCs should be capped at level 100 now (Tuidjy)
  • now quests icons have priority over chat icons on world map (Crisses)
  • no longer announce boss overthrow stuff unless player quest
  • now only get promotion taunts if monster is from one of your quests
  • now shared adventures are stopped better
  • NPC extra projectiles will now home (Lan)
  • no longer show alteration numbers on items that can't be altered (gem slots added) (DrJoeFitz)
  • added another NPC out of town health bar on screen for when have kidnapped NPC and full hunting party out (Tuidjy)
  • fixed an issue with NPC dialog chances
  • know it all, gossip, talkative, opinionated, big mouth, out going, and assertive NPC personalities now chat more
  • aloof, anti-social, secretive, guarded, introverted, quiet, and shy NPC personalities now chat less
  • increased desired monster range to -5 to 3 levels possible difference (was -4 to 2)
  • prefix is no longer used in activitiy dialog
  • changed PROTOCOL_VERSION to 36
  • now only announce NPC banished if player clan (Nesmo)
  • fixed CanOnlySellGuardsToGuardVendor translation (Tuidjy)
  • removed Item In Inventory text (caused more problems than it solved)
Zombasite

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