Post news RSS Worlds: New update available!

The new update is here, and it's a big one! Here's a list of additions and changes.

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After a long period without any update, here comes the new one!
The list of additions and modifications is pretty huge (inevitably, after 8 month in development...).

Additions:
- 3 new main missions
- 3 new training missions
- 4 new weapons
- 2 new outfits
- 2 new powers
- New area in the Archipel: the Labs
- And... A surprise ;)

There also are numerous modifications in previous missions, along with lots of general modifications. Some gameplay elements have been improved too. For a (almost) full changelog, check out the propper file in the game directory. Here are some of the main modifications:

Gameplay:
- Clips are now limited depending on weapons
- Mepdaks are now limited to 3, but they restore full health
- Explosives are now limited to 5
- Recoil added on weapons
- New first person view (switch with a middle-click)
- Laser now increases precision
- Added a machine to recover lives if you've got less than 2 of them (Archipel Labs)
- Using powers during training missions need 50% less points

Visual and sound improvment:
- New font
- New dialogs display
- Musics now fade out when leaving maps
- New various particle effects depending on the surface you're shooting on
- New footstep sounds depending on the surface you're walking on
- New sounds and effects for picking up items (1-Up, powers)
- Numerous musics added / changed
- New sounds and visual effects on some equipment
- Reyk's models updated
- Weapon models updated
- Head tracking improved

Menus:
- New main menu
- Added a progression percentage on save slots
- Added play time on save slots
- New Game Over
- New icon on worlds when a new mission is available (mission menu)
- Equipment and power selection menu improved

Various:
- Improved AI
- Improved collisions
- Improved performance
- New options: default view (first or third person), sight display
- You must now save before going on another mission
- Added unique models for most of the characters on the Archipel

Fixed bugs:
- Fixed the chef dialog bug (Teira)
- Fixed the bug allowing a negative number of lives
- Fixed the equipment closet bug

Some more information: first, 3 new weapons have been added on Teira to be consistent (members of Sikar and looters now use weapons specific to their world). These new weapons replace those who where available in Higanva: CSG-5 and AZE-10. Don't forget to get them during the new mission on Teira if you want them!
The third one is located in a new place, which I'll let you find out ;)

Secondly, play time is now displayed on save slots; it will be 0:00:00, simply because the play time wasn't saved before.

Thanks for your patience, I hope you'll enjoy this new update!

Comments
DarkUltima
DarkUltima

I've been having stability issues with the game; it appears to freeze at random instances: screen goes solid black or white and sound repeats. It saddens me as I'd quite like to play through the new content. Fortunately, the quality of the content that I have managed to experience remains consistent, and I like how the narrative is piecing together.

I'll try to stumble through despite freezes.

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Mayto Author
Mayto

Hi!
Yep, I'm actually working on a fix, which should be available really soon. Thanks for reporting it :)

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DarkUltima
DarkUltima

It appears to happen when I move the mouse in some places (not 100% of the time in these places), and it doesn't freeze until I try to move Reyk (inventory is fine, even quit back to Archipel works).

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DarkUltima
DarkUltima

Last update fixed stability, excellent. Now I'm pulling my hair out doing Haos, can't find the missing pearl.

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