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So I decided to give it a spin after some tweaking and coding along with my partner. I decided to take video of my first 1v1 battle with Brutal AI.

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So I decided to give it a spin after some tweaking and coding along with my partner. I decided to take video of my first 1v1 battle with Brutal AI.

Remember, it is first playtest and tweaking / balancing are expected to change. The AI isn't fully functional yet. WD stats are very different from Vanilla stats as the units have more health, lower firepower and more unique abilities. 1 on 1 unit will take a little longer unlike Vanilla, meaning you will have to combine your force to amass a various weapons to overcome your enemy forces and base effectively.

So in the video, I gave it a try for 1v1 battle with the Brutal AI and it went good. Just keep it in your mind, this Brutal AI what you see is not what you will see on the first public release because I do intended on making AI a hell, tougher and merciless.

Enjoy!

To watch the video --- click here, it is a 19 minutes long battle against the brutal AI.

Comments
unknown_men
unknown_men

In my opinion...
- First, your voxel is petty good. I apporving.
- Second, infantry should run faster, aircraft should fly faster and anti-air missile fly faster(for both side).
- Third, you should change you RA2YR airpad(V/STOL airpad) to airstrip. Because most of your aircraft aren't V/STOL(Harrier, Yak-141 and V-22 Osprey is V/STOL). If you don't know what airstrip are i think you should look this image, this one here:

Media.moddb.com

Forums.revora.net

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zero18 Author
zero18

Thank you for your feedback, I definitely will be looking into this to replace the airpad to airstrips.

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