Hey my friends,
I haven't got any coder yet, so I started to work on the codes, but now we have a new hope. Some weeks ago I found the OBCO mod (Orange Box Cooperative mod) which includes some very-very useful pre-coded things (level-changing + many other good function) for cooperative mods.
Finally I could merge the coop-modified codes with a fully new codes (it wasn't as easy as I thought it before) and we are testing it continuosly (and making backup copies, of course) Thanks to chiefwhosm for his help about the code-merging. (I didn't left any peace to him with my questions, so I think he hates me enough now)
If anybody has idea about how can I make the key-procedure, than don't hesitate! The matter:
- there is a yellow and a blue key as a pickable entity.
- if the player pickup this entity he can unlock the yellow-locked-door. (need to modify the door entity or create a new one)
- if the player dies, he drops his key(s)
- during the levelchange the players must leave their keys.
+ I would like to remove that red light from the grenade. Any ideas?
I'm glad that You started to work on it again. For the granade light: I think that You should edit world model of granade, I have skin for hl2 which don't have this stupid red light.
I use a completely new model for the grenade and I have that light. It can be disable in the codes only.
Gamebanana.com
Gamebanana.com
Thanks! Red Light is dead.
Glad I could help :)
Me too, my polish friend!
Another question: I want to disable that stupid "motd" window what appears at the levelstart. Do you have any idea?
You can do it with entities. It's simple. No new code required.
And I believe the Orange Box has an OnPlayerDeath function (or something similar.)
And can you please try and make the levels look more inspired and less bland?
what do you mean exactly under: "make the levels look more inspired and less bland"?
That's a really good news !
Anyway coding is not that hard (if you take the time to understand it...)
This is unexpected. I'm glad to see some news from you guys.