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I have begun working on this game again. Updating the framework to Wolf4SDL 1.7 and adding all kinds of features and bug fixes. This has been LONG overdue.

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I have begun to clean up this game, to be able to finish it, and release it to its fullest. I have just started, and I'm nowhere near beginning to scratch the surface. I have been doing the same that I did for DoomLOH and adding in a few neat features and all of the bug fixes that I found, that were "shrugged" off. I also have been keeping to a strong TO DO list and making sure I write down anything that is needed to be done, what I would like to do, and ideas, etc.

I hope that I can continue to work on this throughout my final semester of college. It isn't as packed as most semesters, so I have had a lot of free time at night. I hope to tackle the entire game, and make sure that credit is given where credit is due. ronwolf1705 did a spectacular at mapping a good majority of the maps. I do not want to see his work be lost and never see the light of day.

I had a ton of neat features that were explicit to episodes 2 and 3, so I hope to show those in this full release. I do not have even an estimated release. I won't know until I complete the engine and all of the maps. I hope that I can accomplish this in the summer as I did with DoomLOH.

I have made slight comments here and there that I plan to only make one mod of Wolf3D after this. I do plan on making at least 1. But I have been growing a few ideas in my head. It's a lot of time to work on these things, and once summer hits this year, I hope to have a lot of free time after working to handle it.

We will see how things go, and I will play it one step at a time. I may not update again for some time (it's been 2 years here, but I say in a few months), because I would like to cross a good milestone before I update and maybe post screenshots. It's TBA for now, so for now, patience and excitement.

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