Post news RSS Wizards Tourney’s procedural generation system

We would like to show you the procedural generation system we are working on to provide variety to Wizards Tourney competitions.

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On the different competitions that make up Wizards Tourney, the placement of the scene elements plays a fundamental role. Designing these mini-games, we discovered that the creation of a large number of variations of these scenes suppose a big effort, so we decided that the best way was creating a procedural generation system that distribute these elements following patterns set out by us. This system sets the initial position of the permanent elements and the positions where it will appear the objects which players will interact with during the game.

In these following images, you can see the result for these two min-games we have just finished: Pot a Potion and Pumpkin King.

Thank you!

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