Post news RSS Whats coming in the Ouya September update

Below are some of the things to look forward to. no crash on start up - I spoke to Tim from Ouya and we know what causes the crashes on games made in MMF2, I sent the findings to Clickteam and received a fix last night, started the game 25 times in a row without crashes Continues - This looked to be something everyone wanted, and was our first endeavour to making the game that bit easier so you can actually reach the paywall

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Below are some of the things to look forward to.

no crash on start up - I spoke to Tim from Ouya and we know what causes the crashes on games made in MMF2, I sent the findings to Clickteam and received a fix last night, started the game 25 times in a row without crashes

Continues - This looked to be something everyone wanted, and was our first endeavour to making the game that bit easier so you can actually reach the paywall.

Less low speed frustrations - As funny as it was to watch it on Youtube I think it annoyed some how hard the game was so we have added in something to make low speed collisions less annoying and give the non retro gamers more of a chance.

Less Bugs - Silly thing on our part really, you don't know how many odd glitches you have in your game till everyone plays it lol.
We got our notepad out and wrote down all the issues you had and we have fixed things like crazy shadows, no shadows, renegade bar going down too fast, annoying slowdown on first boss and loads of other little things.

Optimisation - So turns out our game was tough and that was kind of what we were going for, but maybe it was too hard for a lot of people, so we put our heads together and made some changes, the car is now faster so more chance of collecting time collectables, but we have also added more time collectables and certain levels and even removed a few cars, we now realise that level 3 was seriously hard!

Better free section - We realise that as well as being a little too tough sometimes we had all this great extra content and not that many people have seen it so we have mixed up level 2 a little to show you more of what's in the full game.

More music - I love all the songs we had in the game, but no matter how good a song is it can sometimes get a little old, so we have added a random song generator which means you will now hear one of two beach songs and one of two city songs.

Better sound levels - No need to turn down the volume before a crash now as we have played around with the sound levels making the explosions a bit more bare able and everything hopefully gel together a little better.

Multiplayer - This was always a big thing for us and we have basics working, we are working on a score board to show how many wins each player has while in that portion of the game, we also have some fun mad cap style power ups to make things a little more crazy, if we can we are looking at a couple of modes too instead of just one.

More levels - Technically just one more level actually, but we think your going to love it! We don't want to add filler in our game we want each level to be memorable, hence why we don't have it all as a random endless driving game (however we have an idea for that kind of mode too)

Otakupunk - That's right you get to listen to the soothing tone of Otakupunk in the next update.

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