If you read articles about this, you will often hear, that controls should just be seen as an extension of the players thoughts. I do not think this is the entire story, stuff like expectations from the settings and game specific changes have to be taken into account. In the video I go over these things in detail and I talk about how all these considerations influenced Will Glow the Wisps controls. I also will implement a change to help the controls out further.
What makes good Movment Controls?
Which factors do you have to consider when talking about movement controls and their "feeling"?
Posted by crisci on