Natures Wanderer is an Open World RPG with a very much hack and slash system that is not easy nor' is it impossible. We want to provide the sweet spot of system and visual experience to the people that play the game! The game is cartoon and stylized with colour and detail where ever we can get it. with the point that we did not want to add any form of magic/witch-craft that allows the player just shoot fire or lightning out their hands... We wanted what you would call "Sword Skills" Something that the player has to earn and learn from tribes and people all over the game world, something that is not just handed to you on a silver platter.
We wanted your choice of weapon to affect what skills you have, how fast you can move, how much stamina it takes to attack, we really wanted to go into detail, the same with your armour, you will be able to choose from cloth/leather/plate/chain/flat iron and many many more with a system in-place so you can craft armour yourself and even gather methods from ancient runes and dungeons or from tribes you have helped or earned the respect of. OH Yes, respect. Something you cant buy with coin, something you have to earn, how much you earn for an NPC will all depend on the choices you make. If you choose to kill or help it will effect the reputation of the town you are in.
If this is interesting at all I would love to post more about the system so leave a comment on what you think may it be advice or anything you want to tell us.