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What happened to When All Is Lost, and what are our plans for the future?

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What happened?

We thought we could make a mod on par with Black Mesa with zero knowledge of Source or Hammer Editor. I had to learn FL Studio from scratch in a few weeks to make the soundtrack for the game, Neddy had to make a singleplayer campaign and code the entire mod from complete scratch knowing only the basic of basics in anything. It was a bit of a mess. We then quickly realized that we couldn't make a mod of this scale, since we were only two people with near zero knowledge of modding.

Will you return to the mod?

In the future when we have more experience, maybe.

What are your plans for the future?

We're going to continue making mods, but the source engine is probably one of the worst engines in the world. I'm not saying that it's bad, it's just that it's very old and hard to use, with very bad built in tools that you are pretty much forced to use (referring to Hammer Editor). Hopefully in the future we can start working on an actual game with an actual game engine instead of making mods, because then we will have more flexibility in what we can accomplish. But for now we're going to continue working on our mods and we hope to release a couple of them until we decide to change the engine we use. We have a few mods planned already, and we're going to make them.

This was from when we started working on the mod.

This screenshot is from when we started working on the mod (2017).

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