Post news RSS Welcome to Mech Balls!

We are a team of students who study at AIE (Academy of Interactive Entertainment) and we are working on a game titled Mech Balls.

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Hey there and welcome to Mech Balls!
I'll keep it short, I'm Kyle and I'm one of the Artists from Mech Balls and I'm working on a game with 8 other students who study at Academy of Interactive Entertainment located in Melbourne, Australia.

Our team consists of
Creative Director: Gaurav Shaman
Lead Programmer: Darcy Abell
Lead Artist:Daniel Docherty
GUI Programmer: Lyndon Coon
Effects Programmer: Jackson McCrohan
A.I. Programmer: Matthew Farrell
Animator: Mitchell Smith
Environmental Artist/Miscellaneous Artist: Richard Baldacchino
Marketing Director: Kyle Bacon
Environmental Artist/Miscellaneous: Kris Burke

Mech Balls started on 14th July 2014 and alot has changed since day 1 and even now the game is going to go through some changes, we are aiming to finish it by this year and we want it to be as bug free as it can be (bugless if possible) and as polished as it can be!

So what is Mech Balls? Mech Balls is chaotic and competitive party game based around some innovative core mechanics. The fast paced performance that comes from Air hockey and pinball has been fused with the unlimited replay value of an exciting death match. This game is focused around combat between four players. All Players control a Mech in an arena/stadium all fighting to the death. Although this is not an ordinary death match; every player has the ability to transform themselves in the shape of a ball, opening countless more doors for new gameplay tactics and mechanics in the game. The air hockey and pinball elements are really utilized in a new way; players can roll around the arena, escape a heavy firefight, reflect off the mechanical elements of the arena designed around combat and strategy, and literally score some points which weren’t exactly theirs in the first place. Stealing and mischief is the second most focused aspect this game is deigned to invoke, in addition to chaos and fun. Many aspects of this game are based around creating mischievous rivalry between players, with all the nudging and cussing involved. Every player must at least once, protect their base from invading rolling Mechs that are on the hunt for the victims points. This player is a victim of the main mechanic of the game – defending their randomly opening base, containing their points, from other players, air hockey style. So are you ready to step into the arena with the Mech Balls? The correct answer is yes. The game is local multiplayer and at least 2x gamepads are required to play.

So thats just a little bit about Mech Balls, feel free to follow our progress on our blog page here.We also have a Mech Balls Facebook page, please like and share and tell all your friends!

Thanks for reading, we hope to get a nice polished game for everyone to try!

-Kyle

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