Post news RSS Weekly update - Almost ready for a playtest

Added new healer skill & cooldowns. Fixed towers bugs, crash, fonts and overall preventing the game to crash for stupid reasons in the playtest.

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I've been working on making the game more presentable and playable for this week-end. A new skill has been added for the healer, sacrificing part of its life to gain more energy. The towers were annoying and didn't behaved as expected, it's mostly fixed.

The playtest i'm planning is mostly a calibration test, i want to see how it falls apart, what needs to be tweaked, removed... It's nothing from polished or anything, it's just the first of several builds that i will throw at people from time to time to get as much feedback as i can on the mechanics.

  • FIXED mask & hitbox for towers
  • FIXED collision to prevent tunneling, probably still buggy
  • FIXED a bug where towers won’t drop after player death
  • FIXED towers, now behaving like players hence attackables again
  • FIXED behaviour of the pushing line when towers are dropped, destroyed and moved around
  • FIXED tower ray not being triggered and crashing when a player disconnected
  • FIXED tower healthbars images
  • FIXED entity destroy preventing networks messages to be sent
  • FIXED a bunch of fonts
  • CHANGED now a player disconnection will also destroy its tower right away (for now)
  • CHANGED font for health text
  • ADDED visual feedback for for the heal tower
  • ADDED input box for nicknames
  • ADDED a new healer skill

twitter : @caribouloche

d2theRizzle - - 68 comments

Great work, can't wait to play it!

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