This week’s update will not feature any media. Instead, it has come to my attention that there were a number of little bits of information that I have withheld without realizing how important they were. As a result, I would like to mention some of these points today.
However, I would like to start off by welcoming two new members:
George = Animator
George is an extremely eager individual. His attitude matches perfectly with the strong energy that is present throughout the team, not to mention the fact that he has proven he has some awesome animation skills.
ALE = Mapper
We finally have a mapper. ALE seems very interested in this project and I am sure he will be a great help to the team as a whole.
Ok, now we will move on to the information. I will start off by actually explaining what “Black Dragon” means. In the story, the main character will be a member of a Unity Special Forces Unit called “The Black Dragons”. As you can imagine, the title is meant to stress the individualism that will be present throughout the game. We will be showing a number of different sides of this character.
Additionally, though there will be a lot of emphasis put on action and strategy in this game, there will also be RPG features as well. This will only be felt in the character development. Essentially, there will be moments throughout the game where the player will have the ability to roam a base or ship and interact with the characters on it. This will result in solid relationships being built with some characters and rivalries with others. Essentially, the conversations will effect how characters will react to you in the field and in future conversations.
This is it for today’s update. We always look for feedback from the community, so please share your thoughts. Thank you and see you next week.