This week I spent my time using 3ds Max creating model after model for the game. It was difficult at times because I needed to keep the poly count low but also make sure the models didn't look crappy. The whole process of modelling, texturing and getting the models into UE4 took more time than I would of liked. Though I am still on schedule to have the game complete and downloadable in May.
What I done this week:
- Spent many hours using 3ds Max
- Modelled and textured around 8 assets
- Gave the game a title
- Adjusted the games layout a bit