Wow, I had a little hard week... I've done a lot of things, so I'll describe some of them.
As you can see, I changed the Sniper Reticle a lot. It looks much better and detailed now, even in high resolutions. The Fire Offset is perfect, so you won't have problems while shoting, unless you're a very bad sniper... the weapon won't make miracles :P. The Automatic Zoom was removed, because it was causing serious network issues...
I was really full of the Tarydium Machine Gun, so I changed it a lot. I took of that wtf name... now it's called Artic Wind. The model was changed, and the functions, too. It's not completely done, but it'll be soon.
Now, the Hot Stuff: I've studied a mutator called Burning Player, created by a pal "called" ElBundee, and I've changed the mutator code a little bit, and added it to the Apocalypse Weapons. If you don't know the mutator, well... It allows you to put fire on your enemies... and they'll start burning, losing life every second. Yes, they can stop their flames, getting Health Pickups or other things. I you already know the original mutator, I can tell you that everything will be configurable, like the chance of each weapon to toast the enemies. It's perfect!
To finish, the Pinball Rocket Launcher. The Seeking Code has been updated. A crosshair will appear in your screen, telling where the target is... very funny and useful. I've done somethings before that I hadn't said... the rocket now will have some kind of fuel... they'll fly until their fuel finishes, so they'll explode and turn into "dead grenades". I did it to limit the range of the rockets. The Secondary Fire is slower, but it can fly for longer distances, as it spend less fuel :P. Again, everything to balance the game.
I've done a couple of other things... Like, the charge of the Boots and the Mythril Helm will be displayed in the HUD... or, the Mod Menu has 6 sections now (it had 4 in the Beta 7 version).
You can expect a better-than-ever mod for UT... Just sit and watch :P