Post news Report RSS Weekly Devlog #7 - Creating a Demo

Greedy Guns' demo is fast approaching. Check out the new screenshots and level making process. Let us know what you think!

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Starting off with a bang

In sLOOOooooooOOOOOOOw motion gif action!

boom_gif1

After sorting out the tileset issues and promising to never do a tileset again we finally started doing what maters most; backgrounds!

Wait, that’s not right…

We wanted to start building a demo to show people and test out the key features, but it needed to look more than half done. Finishing the background paralax and and adding some
environmental FX, even if just a couple, was mandatory.

Check the demo out in this blurry excuse of a Vine

Vine.co


Or scroll down for some screenshots!

Level Making

We started putting together a demo. It will consist of a few levels, enough to show/test the key features.There are 4 steps to making a level. Well, 5 if you count deleting the level because in a frenzy you though it was crap.

  1. paper sketch
  2. making the level in tiled
  3. importing into unity and adding enemies
  4. test, make changes and test again. And again. And again…

2014-03-05 19.35.36


@migrafael
likes to use a brush pen and a bid Muji notepad. That way there’s no temptation to draw and erase until there’s something pretty or proportioned. It’s all about the concept. What enemies, where and how does the player reach his goal.

Next step is making the level in Tiled.

screenshot_tiled

And then import the bloody thing into Unity to add enemies. We’re are using 2dToolkit and it does have a tile editor but tiled is just so sweet with its auto-tiling features and all that.

The process is actually quite fun but our pcs can’t handle Unity and video recording at the same time so no live feeds… We will have gameplay soon footage since most of the game is already free of placeholder art.

Meanwhile check out some of the most recent screenshots.

3

1

2

How do you like it so far? Don’t forget to follow us on Facebook or Twitter and leave your comment bellow! We need them to make this the best game we can make.

STALK TIO ATUM!

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BoaHeck
BoaHeck - - 9 comments

this looks like a great game.Just a little technical question, how are you doing collisions in unity? just box colliders or a polygon collider or some other more advanced method?

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Artiq
Artiq - - 8 comments

Game's looking great, love the art and the whole design, keep up the good work.

Ever thought about co-op? Not sure, but that would be kinda nice, playing with my friends locally.

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atum_ramirez Author
atum_ramirez - - 123 comments

It already has co-op! We'll be showing that as soon as it's a bit more polished. And you are right, it is great fun! :D

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Artiq
Artiq - - 8 comments

Awesome, can't wait :3

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