Good afternoon everybody. Or good morning. Or good night I guess? Whatever time it is where you are, hello! With Morpher, the guy doing all the code and version control, soon to be returning to the world of modding I've sort of put a freeze on creating too many new graphics. It'll take a few weeks to get him back up to speed, so I've been doing a bunch of mapping instead.
There's one piece of graphical stuff I've been doing. Working on the co-op map which I showed off last week, I've been hitting a wall in giving life to the Nod bases. With GDI it's not hard, you can plonk some containers down and suddenly it's a freight terminal. You can put in some civil guard towers and stuff and make it a city installation. You can put in some hangars and a runway and it's an airfield. Nod doesn't really have enough props at all.
This week I made a bunch of chemical containers and sockets and silos for all of Nod's dangerous tiberium experiments. I'm sure that they'll be of use the next time we need to make a Nod prison camp or missile launch facility. And I'm sure that this opens the door for me to make a bunch more Nod industrial assets.
The rest of the stuff I did this week is mapping. Last week I showed some WIP screens of a new deathmatch map called Pincer. It's a 4 player map, and I've been tweaking the layout and starting areas a bit since I showed it last time. This is the probably final layout:
I might tweak the lighting, but it can be a bastard to get it looking like I want it to. Someone else might step in to do it, who knows.
I've also almost finished another 4 player deathmatch map, which will probably be called "Wasted". It takes place in a red tiberium wasteland and contains two Cabal Cores. One on each side of the map. This should allow for some cool Cabal vs. Cabal unit action, and should translate into interesting free for all and 2v2 matches. The map is pretty small, but the layout should offer rewards for most playstyles. The low value tiberium should restrict early rushes a little, and make infantry a worthwhile investment.
I've been working on something else but I hardly feel the need to mention it. It's only tangentially related. But it's kinda cool so here's a small shot of it.
...And that's what we did this week.