A good example of this is this sword:
When making this weapon, Aubrey had both originality and functionality in mind. At first glance it might just look like any good looking sword, but if you look closer you can see that the hilt is extended. This is where Wolfire Games are putting their brains to use, that extended hilt is meant to be used to get some extra leverage for pushing through if you didn't really slice your victim as much as you wanted to. Or if your blade got stuck in some other way it would be easier to pull it out.
While all these things are being thought of, that doesn't mean they'll matter in gameplay. The important thing is that the weapons are made with functionality in mind, so that they can fit in better on the island Lugaru in this brutal world.
With that said, there will hopefully be a few weapons that you can execute special moves with. Another example of one of these special weapons would be the main gauche.
The main gauche is a left hand dagger used for parrying and disarming, you would parry your foe's strike and then use the hook to pull the enemy's weapon away and disarm him. Of course it can also be used in various stabbing situations if required.
Weapon Diversity
You might have noticed that the weapons on the picture above are especially fancy, while the sword in the first picture looks old and worn. Wolfire Games want the players to be able to believe in the world they're presented with, therefore there will be different blacksmiths that have their own styles.
The first sword for example may have been forged by a rat or rabbit blacksmith that just want a combat effective weapon. The main cauche and the rapier on the other hand, have probably been forged by and for a cat who likes wearing his wealth. Pure combat effectiveness isn't quite as important as the hilts consist of smooth ivory and iron, materials that may become slippery. Instead the cats tend to go for a more defensive style that the main gauche offers.
Though this isn't all the Wolfire team does to achieve weapon diversity. As a weapon is made, improvements might come to mind, like the ivory in the hilt of the rapier for example, what if it would be made rugged to allow for better grip? With this improvement in place, should the old smooth-hilted version be left out of the game then? Wolfire Games says no, they will keep the older versions in the game as they make better ones, this way they can achieve a large selection of weapons where it's hard to find two weapons that look the same. This would also have an impact on gameplay since you'll be able to lose your weapons while fencing your opponents.
That's all for this update, so thank you for reading and stay tuned for more.
Pro tip: If you want to get the very latest news and talk to fellow fans and the developers of Overgrowth, join the Wolfire Games' IRC channel, #wolfire on irc.wolfire.com .
For those of you who need further instructions on how to join the chat, go here.
This is so freakin bad *** :) If I weren't so damn busy with my own project I would happily offer my skills to help you guys out.
GREAT concept.. I love the idea of animals taking it medieval. I hope you guys blow all of us away.
Thanks mflux. :D It would be cool to talk to some of you guys in Wolfire IRC. Feel free to stop by!
Good game keep up the good work
Great.
I love your style guys.
Excellent work, will you be including bows as well?
Awesome, and how about some physics based weapons, like flails or just chains.
Some really nice design work, as well as good models!
awesome !!! yes, chains/flails would be superb (i love flais, btw xD) and so would be bows, and crossbows, and....
Those are some very well designed weapons.
I hope this keeps going good. :D
look like a good project. if u need help with mapping or code or testing i will be able to help u.