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Here are some of the currently implimented weapons in Night of the Blood Moon!

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The Boomerang will let you set up knockback both outgoing and incoming, allowing for maximum damage. You can bounce it off walls, but sometimes you might drop it if you're not careful.

The Hookshot will let you grapple onto enemies. "GET OVER HERE". Or alternatively act like a Zelda game as you grab onto walls and pull yourself to safety, or if you're bloodthirsty, combat. With the combination of your dodge and slash this is the ultimate form of mobility.

Poisoning an enemy will cause a damage over time effect which is spreadable to other enemies, and you. This is a great way to take care of clustered enemies, but watch out for enemies who are close range.

The Bombs bounce off walls and explode on impact with you and the dream creatures. This is great for high damage, and a one hit kill on many enemies, but if you misplace your throw it could come back to haunt you!

The Crossbow feathers are my take on most weapons in the modern Rogue / Bullet Hell. This will be one of the beginning and unlocked weapons due to the common feel to other games.

Ammo in Night of the Blood Moon is restored with killing. After playing DOOM 2016, I loved the dance we perform while weaving between monsters, and using melee mechanics to restore health. This game kept you in the action, instead of asking the player to run and hide while health recovers. I have done the same with ammo. Running out of ammo does not mean retreat, but instead forces you to position yourself perfectly for your melee strikes.

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