Post news RSS Weapon System

New and improved weapon system, map updates, and a big thanks!

Posted by on

Hello everybody!
Today we bring you progress of our new weapon system being implemented! Firstly, we have new and improved gun models for a lightweight machine gun, an assault rifle, a pistol, a shotgun, and quite a few more. Next, we got a new pair of first person arms working that are easier to sculpt and animate. We have successfully implemented head and arm bobbing when walking and sprinting, recoil, gun animations, muzzle flashes, shell droppings, and reload animations / functions. Each type of bullet used in each gun is also a completely different model that has a unique shell, tracer, and sound attached.

See some snipped screenshot images from our editor below!

In the Monastery (without HUD):
Monastery map, without crosshairs

Monastery Entrance (without HUD):
Monastery Entrance

Another Monastery corridor(without HUD):
Monastery corridor

Expect more screenshots to our images tab on IndieDB and on our website very soon!

Thank you to all who have voted for Mist of the Dark to be the best Indie Game of 2014! Please help spread the word and help us get into the top 100! We appreciate each and every view and click on our page, so keep 'em comin'!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.