Soldiers we have a new update for you!
We are working hard on polishing Army Ops and get Alpha 4 ready as soon as possible! For the meanwhile, here are some updates on what we are working on.
We are currently building the training maps. Obstacle Course and Marksman Training are playable but need additional polish and a final artpass. Army Ops will handle training slightly different. We are building a large army base with all training courses scattered around. You will be able to free roam the army base, explore and practice trainings without ratings. The Army Base will be a living and breathing map full of NPCs and interactions. Including a real Hall of Fame. You archieved something special for Army Ops and it's community? You'll get a name plate in the Hall of Fame and few selected, honored players will get their own, unique statues placed around the army base.
Army Ops will feature various weapons with a different selection of available attachements. Each applied attachement will change the stats of a weapon with positive and negative impacts. There are countless possibilities and variations to give you the chance to design our own weapon.
Early Stats modification Demo:
Please note not all attachements and weapons are fully setup and balanced at this point.
Assign different Sight Attachements to your Weapon
Silencers, Muzzle Brakes or just a heavy barrel? Use the barrel attachement to define your playstyle.
You want more control over your weapon in CQB or a tight grip while sniping?
Equip a different Trigger unit for increased Rate of Fire or more precision at longer ranges.
Different ammo types will have an impact on the projectile speed, impact, damage and bleeding damage.
Modifications are veteran unlocks and allow you to heavily modify your weapon into a selected range. CQB Master Modification will massively increase your rate of fire while sacrificing a lot of accuracy.
Soldiers, what do you think about those ideas and mechanics?
Whislist Army Ops now: