
Hey there everyone! It's time to tell you some news about Cry of Fear.
The main thing we have been working on, and that we still are working on, is to fix bugs - loads of bugs. It's not only bugs though, it's things that haven't been added since we changed our code base to the Paranoia base. Many of the bugs we have encountered has been small bugs, but we have also faced some real bad-ass bugs that have taken ages to fix, like unlogical freezes. However, we have fixed like over 100 "bugs" so far, and the mod is running perfect.
As the "base" (code and such, no mapping) of Cry of Fear has progressed like a rocket, we decided to make a Demo of it. Although not to the community, but only for two persons - William (Podcast 17) and Thomas (Half-Life Creations). They discuss the demo in the latest Podcast 17, and it's embedded here if you wish to hear their "review" and thoughts about it.
Podcast17.com
Once we have our base finished to the mod, the mapping will go a lot faster (many maps left). There are still things that needs to be made in the base, like weapons and monsters that are still waiting to be coded, and also a new melee system that we are trying to make.
Here is an example of what has been made lately, and it's our own brand new custom made 3D menu (100% working), and it's all in-game, identical to how the 3D menu works in Source. Have a look!
I'm not sure what else to say, other than that we are still working with this as best as we can. So take care, and we'll let you know if anything else happens!
Yay progress!
New melee system? I can only speculate.
i ******* love you guys! keep up the bad assery!
If the inventory is that unforgiving you should probably add a weak melee to all weapons.
"we changed our code base to the Paranoia base"
Oh yeah! I like it!
We switched over to Paranoia quite some time ago, Minuit's been adding features, if you'd read it properly.
this game should probably have a warning splash screen. (notice im not calling it a mod)
excellent!!
100 bugs sound allot to me.
looks amazing!
so is he allowed to show the footage
I love how you guys patched the "jump on monsters and make em' look dumb" thing. That kinda ruined AoM..
Awesome job guys! Keep up the good work :)
It's great to hear an actual gameplay review. From what William and Thomas said, I think we can safely assume that the game will be parting away from the AoM roots while providing a smorgasbord of new scares, entirely new gameplay, new features, better and newer monsters...new everything.
Bravo so far and keep it coming, guys :)
if i only have hl i will get it