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As all of you know we have been using Unreal Engine to develop CyberShot, however some of you may not be aware that we temporarily switched over to Cry Engine. Upon our team starting to use Cry Engine we realized that it was completely inefficient and we could accomplish much more with Unreal Engine, so we have switch back to Unreal Engine permanently. (We just hope that Unreal Engine can fix some of their rather "Game Breaking" bugs)...

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Hello everyone who has been watching and supporting this game's development, or even those of you that are just now joining us. We are aware that we have not released an update in a pretty long period of time and we want to go over everything that has been going this far in CyberShot's development.

As all of you know we have been using Unreal Engine to develop CyberShot, however some of you may not be aware that we temporarily switched over to Cry Engine. Upon our team starting to use Cry Engine we realized that it was completely inefficient and we could accomplish much more with Unreal Engine, so we have switch back to Unreal Engine permanently. (We just hope that Unreal Engine can fix some of their rather "Game Breaking" bugs).

Our team has been looking for a talented animator to join us and in the process we have brought in a possible animator and a newly started modeler. One of our Lead Modelers has also looked into textures & materials that would allow for us to make the items in the game much more realistic from what you have already seen.
Of course this would typically mean that players with less effective computers could not play the game however we will be integrating an idea into our game launcher/updater that allows players to change the graphics of their game completely. You will no longer have to download high quality textures, or VR compatibility you will never use.

Our update schedule has changed resulting in us deciding to give you watchers an update every 12 days. Of course as most of you know the majority of our team is still in school whether it be high school, college, or graduate school, so we will not be able to work on it as much as we would like. However we are definitely aiming to give you an Pre-Alpha Version sometime within the next few months.

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