Post news Report RSS Wayward Beta 1.9 Released!

Life’s been busy, but thanks for sticking around. Beta 1.9 has been released and it’s full of all of our great Weekly changes as well as a giant list of other things.

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Beta 1.9 Promo

Life's been busy, but thanks for sticking around. Beta 1.9 has been released and it's full of all of our great Weekly changes as well as a giant list of other things.

Some of the more exciting things include vulnerabilities and resistances being revealed in combat, a fix to that annoying invisible rotten meat bug, a couple new survival food items, and being able to change directions while moving with your mouse without needing to de-click and changing directions. That's just scratching the surface though, make sure to read below.

Play Online:

Unlok.ca

Downloads:
Windows
Wayward Beta 1.9 (Windows)

Linux 32-bit
Wayward Beta 1.9 (Linux 32-bit)

Linux 64-bit
Wayward Beta 1.9 (Linux 64-bit)

Mac OS X (10.7+)
Wayward Beta 1.9 (Mac OS X)

Just like beta 1.8 previously, 1.9 contains all the fixes/changes/additions from the intermediary versions and some brand new stuff as well, this time quite a lot. You can expect everything from 1.8.1-1.8.6 and the following:

Bugs

Fixed a bug where:

  • De-spawning would stop to function properly after awhile in a game/session.
  • Using quick-slotted items with hotkeys would bypass sling/bow equip restrictions and cause containers not to work.
  • Quickslotted items would not restock if thrown from the item menu.
  • 0 durability items being blocked from crafting if they were just required (and not consumed).
  • Dying while rafting would cause the player to become stuck on respawn.
  • Invisible rotten meat would keep spawning in a player's inventory if they had some meat with a 0 decay in the first spot of a container, in the first spot of their inventory. You can see how this one was hard to track down!
  • Filters would not work in Safari.
  • Items would disappear if you tried to use "Drop (All) In Opened Container" when not facing the chest.
  • Closing a container with the "X" would not actually close the container via game logic, possibly causing some container errors.
  • Fists and throwing items with no damage type would result in no vulnerabilities and resistances being applied.
  • Players could get different items back after they just placed a tile. For example, getting shale from a pile of gravel they just placed down.

Improvements/Changes

  • Randomized events will now happen more frequently.
  • Acceleration on movement slowed down on turning to produce more accurate facing movements.
  • Slowed down monster de-spawn a bit (although, it's much faster than before due to a bug fix).
  • Items you cannot craft are displayed with a red border instead of a very low opacity.
  • If a container breaks from throwing, the items inside now scatter around the point of impact.
  • Decreased the durability on branches, bones, and wooden poles to promote crafting of higher tiered items for gathering/fighting.
  • You can now turn while moving with your mouse and holding down, instead of having to de-click, and then changing directions.
  • Increased vine whip durability.
  • "A Spear" is now "A Stone Spear".
  • You now always have a chance at doing at least 1 damage to a creature.
  • Resists and vulnerabilities re-balanced across all creatures.
  • Fixed some grammar issues with combat messages.

New

  • A couple new survival food related items added.
  • Added a couple missing translation texts including recipe skill, equipment type, damage types, and dialog titles.
  • A pick-up option was added to the action menu for doors.
  • Inspecting an aberrant monster will now reveal it's abnormal.
  • Combat messages will now reveal effectiveness of what you are using to damage a creature.
  • New fancy webkit-only scroll bars!

Developer/Technical

  • Item CSS is now generated dynamically instead of via CSS. This will improve modibility and changing of items on the fly.
Post comment Comments
Cristiano.b.
Cristiano.b. - - 107 comments

Awesome! Keep the great work!

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neutronio
neutronio - - 199 comments

omgomg finally a new game release I can (try to) break!
Jk, can't wait to try all the new features out :D

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letsjustplaythisgame
letsjustplaythisgame - - 3 comments

Hello VaughnRoyko! I discovered your awesome game merely three days ago and have been playing it whenever possible. I love survival games and I figured I just had to try this out. At first I was skeptical about how clunkly* it played, but I soon realized that it's perfect the way it is. Thank you for creating this!

I did accidentally find a big game-immersion-breaking bug*, but had no idea where to report it and I have no idea if it's been said before. So I decided to say it here, where I first found the game.

There is a way to duplicate items in this version. (I've never tried the older versions though.):
1. You must have one item other than the item you want to duplicate inside you inventory, let's call it the Duplicator Item. (It can be any item as far as I've tested.)
2. Drop the item you want to duplicate in front of you.
3. Open whichever inventory where your other item is, now click-drag the Duplicator Item out of its slot.
4. Important Step: Without unclicking the Duplicator item from the cursor and having it in a mid-transfer status/mode, you then make your character walk over the item you wanted to duplicate which is on the floor/tile in front of you.
5. This will result with the character staying in place(still in front of the item on the floor without taking its place) while constantly picking up the item on the floor also without eliminating the actual entity on the floor.
Note: Also works for any item on the floor that can be picked up by the player.

If you already have been alerted about this, I'm sorry for making you waste precious seconds reading this wall of text. Thank you for an awesome game nonetheless, at Beta 1.9 it had more content than what I originally expected. So many things to discover! Plus despite that bug*, I had fun and that's what counts. Thank you VaughnRoyko!

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