Three months ago, we have received Green light from the Steam community. Currently we are working hard on Steam integration and some tweaks to the class system and combat balance as well as some new content.
We want to tell you a bit more about what was done in those three month after Greenlight.
Localization of the game is well under way. Part of the work, mostly interface translations and all items and locations names, we decided to do by ourselves. In such a manner, we could control the translation and save some time on explaining what we really meant here or there. We will also make sure the item names do not lose their zest. And of course we will save some money that way. The rest of the texts (item descriptions, world history and lore) will be sent to localization company for translation.
Anyway, you can expect fully localized English version of the game on Steam release.
At the moment, we are digging for information about updates system in Steam. If there's is a complex approval procedure for every update (even a small hotfix) we will not be able to remove our own launcher, otherwise every update and fix will take sever days to upload properly. And that is inappropriate for an online game.
If we can upload patches fast, we will fully exclude our launcher from the Steam version of the game.
Our goal is to make the game run from Steam without any additional action required from player. We are most sure that we will at least be able to fully exclude the need to register on our site. And the players will be able to log into the game from using their Steam account.
One of the major updates we planned to release prior to Steam launch is a new class system. Skill lines will become easier and more intuitive and skills itself more useful and balanced. That is why we are working not only on classes and skill trees in general, but also on combat balance. And balance depends not only on stats but also on equipment. Recently we have finished tremendous job of recalculating all attribute formulas and all items stats and bonuses to suit new class system and balance.
As we said before, every few levels will be grouped in a league, where you earn equipment of different levels of rarity. In each group of levels in each level of rarity, there will be variety of options to choose even in one class of equipment. For example, you can choose between few blue assault rifles in the 10-15 level league. Those rifles will differ from each other by core stats such as damage output, fire rate, clip size and others. You can choose the particular weapon that suits your playstyle and your build.
Meanwhile we have also added a new cooperative game-mode called "Siege". In this mode, you with your teammates will stand against waves of different enemies. Only team play and tactics will overcome all the difficulties of the Siege, because each wave will be more and more difficult.
Each of the maps of Siege will have a bit different mechanic. For example, energy-shields will stand in a way of your enemies to a lab doors on “Bilskirnir manor” arena. Obviously those shields will be the priority target for droids and mercenaries. Nevertheless, even if shields was broken despite all your efforts, you can restore it by using special batteries, which is a limited resource you can get back at you spawn point.
The “Abandoned highway” arena offers slightly different gameplay. Your enemies will attack from several directions simultaneously. But you will get help from several friendly NPSs guarding your objective with you.
Huntress, the main damage-dealer in Warside, was in development for a long time. Now we finally agreed on her vertical movement type and started to work on her animation. Equipment of Huntress is being updated as well, modeling and texturing is complete and now we need only to rig and import everything into the game. We expect that Huntress will be complete and available prior to Steam release.
Besides traditional PvP game modes, where your opponents are chosen by automated battle generator in accordance with their level, equipment and rating, now we are working on Duels. After we add this new mode, you will be able to challenge any player or team to fight in a death-match against you or your team. You could not only test strength against each other, but also, for example, try some different builds and equipment one-on-one to test its pure effectiveness.
Apart from Duels, we will also add spectator-mode. It will let other gamers to watch the match with free camera or to switch to any character view. Duels and spectator-mode are base functionality that will allow us and players host and stream of tournaments or other competitions.
Those are only the biggest task we have done during those three month. Despite the fact that we are rather small team we have also completed countless minor tasks and bugfixes that will improve your gaming experience when the game is finally out on Steam.
Unfortunately all these tasks took more time that we initially expected, but most of the things we intended to complete before Steam release are done or nearing completion. We will do our best to complete the rest as soon as possible and finally meet you ingame!
Thank you very much for tracking our Warside we will keep you posted on the work progress!