Post news RSS Warlords 0.5 test release 3

0.5 test 3 will be up within the next 8 hours (11/18/05) so check the chat channel for a link this release cleans up a lot of issues, primarily 1)ship health(and some but not all shields) 2)ship manuverability and acceleration 3) adds a few ships like the watchkeeper and implacable 4) fixes a lot of

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0.5 test 3 will be up within the next 8 hours (11/18/05) so check the chat channel for a link

this release cleans up a lot of issues, primarily
1)ship health(and some but not all shields)
2)ship manuverability and acceleration
3) adds a few ships like the watchkeeper and implacable
4) fixes a lot of sound and fx issues
5)adds back in the milita and rebs and vong, have fun !

this is a list of things that are not in this TEST release
(which doesn't mean its not infinately more playable than release 1 or 2 of 0.5)
1) prices are not fixed yet, same with build times
2)AI values are not calculated
3) not all shields are updated
4)some specific stats haven't been tweaked yet
5)the KDY republic and star galleon are in, but untextured and hardpointed
6)the implacable and praetor along with a few other super caps have shield problems(IE shields need work)
7)era and tonnage settings are still disabled (so imps and rebs can build clone wars era stuff)
8)some icons are going to be missing
9)some scipted modes are disabled
10)some fx and or death animations may be mistimed/corrupted/too large
11)minor issues with sounds
12)some starting fleets/settings may crash, known to work with small/medium/large/unlimited caps, with reinforcemnts or facilities
13)vong AI my break if research is on
14)not all ships have had thier weapons tweaked to the new ion modelling, so they may be significantly overpowered

Warlords.swrebellion.com :-p !!

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