it turned out to be most fun to go flying down in the scorpion
but the manta is also interesting
note the small manta, framerate is nice even with nil LOD's
the levels sculpted with zbrush after the heightmap displacement
next iteration will have some actual sculpted jumps
These terrain workflows are an attempt to get large scales of terrain with a decent framerate in the udk and maintain some decent normal mapping.
The detail versions work for the fps adventure
but when smoothed and given more zbrush sculpting the terrain can be a lot of fun to tool around on, and its almost completely climbable
working on a small UDK package you can try that's small with the mesh
cooked its too big for this phase