Post news RSS Version 4.23.0 released

This is a big one with personality changes, key bugfixes, improvements to FFA and orbital behaviour. The list goes on.

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  • Additional language translations:
    • Korean (ko) translation courtesy of R.O.S.S

  • Uber Legion will use a small number of Monstrosities balanced against its advanced bots
  • Fixed subpersonalities not teching at the same speed as Uber
  • Uber Cautious will tech as quickly as Uber Tech
  • Properly exclude hover titans and Locusts from hover platoons
  • Changed how Locusts are used to avoid them engaging units
  • Uber less likely to use support commanders
  • Lower the number of factories Gold and above can use to make Locusts
  • Uber makes greater use of turrets around its MEX
  • Uber doesn't place MEX defences as close to the main base
  • Uber tries to place defences to deal with Locust threats
  • Gold and above properly check energy before building orbital scouts
  • Uber favours the Catapult over the Advanced Laser Turret
  • Uber checks advanced units are around before building Decimators
  • Casual through Silver should never get stuck on their starting island
  • Don't rush for a T1 naval factory if a T2 naval factory still remains
  • Won't keep building units to clear mines when the enemy's planetary presence has been removed
  • Corrected Gold Legion not building certain units for invasions
  • Gold Legion is a little more selective with its advanced unit mix
  • Casual will build fabbers even when under attack
  • Bronze won't build fabbers when its base is threatened
  • Platinum uses less Deathmarks
  • Platinum and Uber no longer build Locusts in the Unit Cannon
  • Uber produces less Bluehawks in response to orbital threats
  • When thinking about Bluehawks and Panzers Uber will only worry about the local orbital threat when still fighting for the planet
  • Platinum and Uber check that an air threat exists before building AA for invasion forces
  • If alone on a planet don't build troops unless there is somewhere to send them so as to save the sim and free up resources for other purposes
  • Corrected what appeared to be errors in Uber Bot's T2 Legion choices
  • Ensure proper chance of Uber MLA teching to T2 tanks when alone
  • Move Locusts between planets
  • Minor changes made to various checks to try and help performance
  • Fixed difficulties below Uber not assigning Levelers to platoons
  • Fixed Levelers not being sent through teleporters
  • Uber no longer requires a base amount of vehicle fabbers
  • Allow Uber to build Tyrs on multiple planets at the same time
  • Reduced Uber's usage of Anchors and Centurions to defend ground bases
  • Allow Gold and above to use Anchors and Centurions across more of a planet
  • Stopped Umbrellas including anti-ground defence in their placement calculations
  • Uber tries be smarter about when it needs certain anti-orbital units
  • Never have orbital scouts or radar perform recon on a gas giant
  • Allow building of amphibious bots again due to land pathfinding detection sometimes failing causing factories to idle
  • Restore old defence placement method to reduce undercounting of defences
  • Uber won't use more orbital fabbers when alone
  • Setup lobby messages to work with translations
  • Fix for orbital units never leaving gas giants
  • Gold more aggressive about their gas giant expansion
  • Combined some orbital defence checks for performance
  • Less orbital defence at most levels
  • Uber uses less orbital fabbers outside gas giants
  • Orbital factory builds no longer block land factory builds
  • Gold and above choose between T2 factories or Unit Cannons to ensure focused builds
  • Uber Cautious is now Uber Free For All
  • Uber Free For All is less cautious
  • Don't build a transport for Commander evac if a teleporter is available
  • Won't allow gas giant attack bug to trap it in an anti-orbital build loop
  • Gold and above no longer increase the naval fabber to factory ratio when alone on a planet
  • Uber Free For All doesn't prioritise early air as highly
  • Place artillery slightly within max range to account for interference from planet curvature
  • Uber less likely to build Solar Arrays
  • Gold will tech if it can't expand
  • Gold won't rush a nuke as early
  • Gold and Platinum prioritise a teleporter over a factory when arriving on a new world
  • Uber uses a new method to determine the risk of nukes it hasn't scouted on other worlds existing
  • Casual, Platinum and Uber more likely to use a planet splitter titan
  • Uber Legion fabbers now properly aligned with the Commander on when vehicle factory builds should occur
  • Don't form a land platoon if the only thing available to attack is naval
  • Uber doesn't mistake T1 artillery for T2 when placing Ramparts
  • Uber accounts for the difference in range between MLA and Legion artillery when placing Ramparts
  • Don't make the Odin turn as much due to low turret speed preventing it from tracking
  • Fixed error where Uber was placing defences outside of shields instead of inside them
  • Uber Legion uses less T2 defence at each location
  • Uber more likely to use Decimators when it has Ramparts
  • Ensure that on arriving at a new world a teleporter is always placed before a factory
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