- Uber builds a tiny number of Vanguards to provide radar for Shellers
- Uber less likely to produce as many GIL-E when alone and Shellers are an option
- Uber won't build advanced specialist units until it has its advanced fabbers out
- Owing to AI targeting issues Queller will now stop building Dox when it realises it can't path by land
- Uber Naval properly limits basic factory building
- Uber will use a small amount of Locusts and more when dealing with naval maps
- Send out Locust swarms earlier in the late game
- Uber won't build Pelters and Theodors to counter naval any more
- Fix Uber Naval making too many air fabbers
- Uber uses less Shellers
- Bronze uses less Pelters and Theodors
- Bronze more likely to use Catapults near the front
- Catapults always properly included in base defence counts
- Ramparts always properly excluded from base defence counts
- Uber prioritises getting out an early Firefly
- Uber puts out more early Piranhas and Catfish
- Uber far less likely to use bots on island maps unless it can push to advanced bots
- Uber will no longer get stuck on naval maps (though you should still use Uber Naval)
- Corrected Uber Naval over producing T1 factories when floating
- Allow Uber to use more T2 naval when floating eco
- Uber Naval much more aggressive about teching
- Corrected Uber failing to expand T1 naval to counter subs
- Unified a lot of Uber and Uber Naval behaviours as Uber was performing better in the water
- Uber Naval always assigns hover units to its naval attack behaviours
Version 4.20.0 released
A lot of improvements to the naval portion of Queller's game along with some unit composition and Bronze level tweaks.
Posted by quitchy on