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The latest news on the upcoming release of Warfront 3.5

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Warfront 3.5 News

Hey y''s been awhile since I did a full news update on the progress of the 3.5 release, so I though I'd take some time and show you some pics of a new map that I just finished :)


I give you the Battle of Khalkhin Gol...a pre-war engagement between the Soviets and Japanese in 1939.



This map has 7 bases, 3 belonging to the Japanese and 3 to the Soviets, with a neutral center flag. Each side starts with an airfield, an artillery base, and a command center.



Although there are a few forested areas, the map is mostly open, with very little vegetation. This is similar to most of the pictures I saw of the Khalkhin Gol area when researching for this map. So prepare for some very nice long distance tank engagements, open aerial encounters, and plenty of opportunities to utilize the artillery to it's fullest potential.


I'm getting closer to a release every day. There are still some things that need to be done, but rest assured I am hard at work :) Until next time, here's a look at the content in 3.5...Enjoy!

Warfront 3.5 Changelog:

Bug Fixes:
Fixed hull gunner view in the M4A3E8 (missing aiming reticle)
Fixed collision issue with M18 Hellcat (missing faces on turret rear)
Fixed missing AI code for Riverboat
Fixed error in AI code preventing He-111 from dropping SC-1000
Fixed missing gunbase mesh on 25pdr Battery
Fixed missing ammo icon for Defgun
Fixed collision issue with 25pdr Battery
Fixed coding error with the 4German_Eng_Mine_Desert class
Fixed missing gun & turret sounds for S.75/18
Fixed ammo icon for S.75/18 (changed from AP to HE)
Fixed turret cam offset for M11-39
Fixed turret position (height) on T34-76
Fixed AI coding errors with the ShinHoTo Chi-Ha
Fixed gunbarrel position on T-26

General Changes:
Replaced all map thumbnail pics with map info (factions and SP max players)
Tested all maps, assigned new SP max player numbers to each*
Rewrote AI weapon code for all land/air/sea weapons
Removed unused weapon AI code in Conquest versions of the following SPGs:
--- Grille, Ho-Ni, Hummel, Marder II, Priest, Sexton, Wespe
Decreased Hummel reload speed (by 1.5s)
Decreased IS-2 reload speed (by 2s)
Decreased T34-76 reload speed (by 2s)
Decreased T34-85 reload speed (by 2s)
Decreased 25 pounder reload speed (by 1s)
Increased BM-13 Rocket Launcher reload speed (by 5s)
Decreased BM-13 Rocket Launcher rocket magazine from 12 x 5 (60 rockets) to 12 x 4 (48 rockets)
Increased F4U1 take-off speed
Increase Hurricane/Hurribomber take-off speed

Added OT-130 to mod (equipped with flamethrower)
Added OT-34 to mod (equipped with flamethrower)
Added Flammpanzer III to mod (equipped with flamethrower)
Added M4A3R3 "Zippo" to mod (equipped with flamethrower)
Added M3 "Satan" to mod (equipped with flamethrower)
Added E7-7 Mechanized Flamethrower to mod (equipped with flamethrower)
Added M16 Half-track to mod (equiped with four .50 caliber M2 Browning MGs in a M45 Quadmount)
Added Stationary .30cal MG to mod
Added Stationary Type 92 Nambu MG (pole mount and tripod mount) to mod
Added sFH18 to mod (single & battery)
Added Sd.Kfz. 4/1 (Panzerwerfer 42) to mod
Added T26E3 (early model M26 Pershing) to mod
Added Bedford OY to mod
Added Type 97 Chi-Ha to mod (orginal BF1942 Chi-Ha model was the 47mm ShinHoTo version, this is the 57mm version)
Added Type 4 Ke-Nu to mod
Added Type 89 I-Go (Chi-Ro) to mod
Added Type 92 Armored Car to mod
Added T-18 w/ 37mm M1930 to mod
Added BA-6 to mod
Added BA-64 Armored Car to mod
Added ZiS-6 (with BM-13 rocket launcher) to mod
Added Ki-27 to mod
Added Type 96 Howitzer to mod (single & battery)
Added 152mm Howitzer-Gun M1937 (ML-20) to mod (single & battery)
Remodeled M2A1 105mm Howitzer
Remodeled M4 tracks (new .skn/.ske files) used by the following VVSS variants of M4 tanks:
--- M4A1, M4A2, M4A3, M10, Achilles, M36, Priest

Converted Maps (with SinglePlayer/Co-op mode):
Battle of Nancy (downloaded from, author unknown)
Battle of Stalingrad (conversion of a BG42 map)
Omaha Beach - Fox Green Sector (from D-Day mappack compiled by iCe, author unknown)
Crossing the Oder (conversion of Vuoski from a Forgotten Hope Fan Pack, aurthor unknown)
The Seige of Tobruk (conversion of the map "The Fall of Tobruk" by KWK-Sleeper)
St.-Mere-Eglise (conversion of an XWW2 map)
Khalkhin Gol (map by takiwa, with AI)
Kharkov (original BF1942 map conversion)

* SP max numbers were decided by map size, number of objects on the map, game play, and lag. Some maps just arent big enough, or have too many objects, to support 255 bots and you without lagging out the game (even on a newer computer) and on some maps, having too many bots made game play worse.

Single player max (total) number of players is decided by the slider in SP mode. 1600% will give you the max number of players listed on the thumbnail of the map. Adjust the slider to a smaller percentage to choose less total players. Team numbers are decided by map specific .con files, however. For example, if the map .con specifies Team 1 = 120, Team 2 = 80, and you choose 1600% percent on a 128 map, then Team 1 will have 77 players, and Team 2 will have 51 players.

Later, takiwa


Amazing work and a great map! I'm glad to see new maps and especially maps of WW2 conflicts, which haven't been seen in video games that much as D-Day or Stalingrad.

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Wait wasn't Kharkov already in the mod?

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bf_takiwa Author

Yes it was, this is a remake of the conversion.

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Good to see!

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Very excited. For a one man project this is incredibly impressive. I did have one question though, I asked months(or a year idk) ago if you would ever consider swapping out the yellowish SS uniforms with something else, is that still a possibility?

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bf_takiwa Author

"the yellowish SS uniforms"
which ones are you referring to, specifically on what map?

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The ones used on: Operation Barbarossa, Rostov, Yelnya Offensive, 1st Battle of Kharkov, Battle of Senno-Lepel, Case Blue, Battle of Kursk,Prokhorovka, Operation Avalanche, Crimean Offensive, Omaha Beach, Operation Bagration, Operation Neptune, The Reichsbahn, The Road to Berlin, Berchtesgarden.

After going through all of these again, I must say very top notch mod. Excited for 3.5.

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bf_takiwa Author

Ah, those are the Spring/Summer Waffen uniforms. Some may be on the wrong maps, this is one of the things I'm going through and correcting atm, but if they actually wore them I won't be replacing them with anything.

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Very understandable. I do believe you may have tge correct camo pattern for then but with the BF1942 lighting they just appear allitle too bright yellow and seem alittle North Africa-esque. If anything would it be possible to dampen the color?

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bf_takiwa Author

I will certainly take a look at that..

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Will there be any hand flamethrower (im thinking of flammenwerfer 35)? Or i missed it while reading? Btw amazing job with all the mod.

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bf_takiwa Author

no handheld flamethrowers atm, only tank mounted...

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