Post news RSS Version 2.04 released !

Version 2.04 is out ! Check what have been updated !

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You can now download version 2.04 of the mod.

The main features of this version are :

- Improved gold system.
- A new rarity of items : Enchantable items.
- Skill changes.
- Hireling changes.
- Specialities rework.
- Boss battles rework.

Changelog :

UI
* Name of the stats that are in the blue, red and green circles on stat screen is now shown

Items
* Added a new quality of items : Enchantable items
* News items : Reagents. Use them to enchant enchantable items
* Reduced the chance a weapon lose 1 durability when attacking from 4% to 1%
* Slightly reduced drop rate of runes and gems
* Class runes can now be socketed in class specific items
* Runes, gems and jewels now have a gear level requirement
* Increased chance that normal monsters drop nothing from 65% to 80% - Others monsters aren't affected
* Decreased the chance to drop a potion from 8% to 5%
* Elemental damage from items that can burn the ground, release a ice whirlpool and others similar effects is now little lower
* Orbs of alteration and transmutation now always give an items with magical properties equal to 100% of your level, but are limited to enchant items of some gear level

Cube recipies
* You can now combine 2 Runic scrolls from the same act to get an other one randomly selected from the same act
* You can now combine 2 Class runes of any class to get an other one randomely selected from all classes
* You can now combine 3 Class runes of the same class to get an other one randomely selected for that class
* You can now combine 4 Class runes of any class to get an other one randomely selected for your class
* You can now combine 2 Reagents to get an other one randomely selected
* You can now combine 3 Reagents of the same color to get an other one randomely selected of the same color

Playability
* Monsters no longer drop gold
* Gold is now automatically added to your inventory when you (or any minion/other player) kill a monster. Chance and amount of gold you get depend of monster level and it's rank.

Monsters
* Removed the delays monsters had between each action, making thems more reactive
* Reduced life of all monsters by 35%
* Increased chance to hit of all monsters by 50%
* Decreased experience rewarded by all monsters by 15%
* Greatly reduced damage deal by Fire Enchanted monsters when they explode
* Decreased the chances to get better items from Veterans, Champions, Elite and Superuniques monsters
* Veterans are now more rare and appear in groups of 3 to 5
* Increased life of Veterans monsters from 150-300% base life to 400-500%
* Increased life of Champions monsters from 300-450% base life to 875-1000%
* Increased life of Elite monsters from 450-600% base life to 1350-1500%
* Increased life of Superuniques monsters from 450-600% base life to 1750-2000%
* End-act bosses battles have been improved and are much more difficult. They have more health and have new skills
* Elemental attacks from monsters now deal a little less damage

Hirelings
* Increased walk and run speed of hirelings
* Increased effectiveness of all hirelings
* Added 2 news types of rogues in act 1
* Removed all types of desert mercenary and added 4 new ones in act 2
* Hirelings gear level is now equal to their level
* Hirelings now have more skills (Usually 2 attacks, 1 personnal buff, 1 party buff and one other skill that varies)

Skills
General
* Reduced mastery passive damage bonus to all skills from 50% to 10%
* Skills now display percent of base damage from weapon they use in addition to damage they deal
* Increased walk and run speed of all minions
* The way synergies work internally has been modified : overall, skills will deal a bit less damage from synergies
* Many skills that did not showed any stats in their descritpion now show them correctly
* Minions dosen't have a delay between theirs attacks anymore, allowing thems to be more reactive.

Specialities
* Removed old Specialities trees
* Removed all path skills and added a single new one. It give you the gear level stat as well as allow you to learn specialities
* Added 44 news specialities, grouped in 7 tiers. You can choose only one speciality per tier.

Sorceress
* Earth Enchantment : Increased base fire damage to 6-14 - Removed physical damage - Increased base duration to 45 seconds
* Heat Shield : Increased base duration to 45 seconds
* Burning Speed : Increased base duration to 45 seconds
* Sulfur : Decreased bonus fire damage to 6% and 1% per level
* Volcanic Orb : Reduced base fire and physical damage to 2-5
* Volcano : Added a recast timer of 2 seconds
* Earth Skin : Bonus physical damage is now fire damage and is decreased to 6% and 1% per level
* Firewall : Added a recast timer of 1 second
* Meteor : Increased radius of explosion - Added a recast timer of 2 seconds
* Fire Prison : Added a recast timer of 1 second
* Rain of Fire : Reduced duration to 5 seconds - Reduced time between each flame to 0,2 seconds - Added a recast timer of 3 seconds
* Erruption : Added a recast timer of 2 seconds
* Meteor Shower : All five meteors are now summoned in 3 seconds instead of 5 - Reduced radius of explosion - Added a recast timer of 3 seconds
* Glacial Armor : Increased base duration to 45 seconds
* Hurricane : Added a recast timer of 3 seconds
* Deadly Cloud : Increased base duration to 45 seconds
* Blizzard : Added a recast timer of 2 seconds
* Energy Boon : Increased base duration to 45 seconds
* Ice Orb : Added a recast timer of 2 seconds
* Energy Shield : Increased base duration to 45 seconds
* Storm Summoning : Increased base duration to 45 seconds
* Teleport : Increased the recast timer to 5 seconds - Each point reduce the timer by 0,2 seconds
* Lightning Storm : Added a recast timer of 5 seconds

Necromancer
* Nauseous air : Added a recast timer of 5 seconds - Each point reduce the timer by 0,2 seconds - Reworked this skill : Now teleport you and poison the air at your destination
* Tainted Flesh : Increased base duration to 45 seconds
* Morbid Orb : Added a recast timer of 2 seconds
* Morbid Companion : Increased base duration to 45 seconds
* Masochism : Increased base duration to 45 seconds
* Vampire companion : Increased base duration to 45 seconds
* Blood Ritual : Increased base duration to 45 seconds
* Poisoned Heart : Added a recast timer of 5 seconds
* Mortal Wave : Added a recast timer of 5 seconds

Ritualist
* Brutal Weapon : Increased base duration to 45 seconds
* Spiritual Armor : Increased base duration to 45 seconds
* Dance of Souls: Added a recast timer of 3 seconds
* Boon of Creation : Increased base duration to 45 seconds
* Illuminated Weapon : Increased base duration to 45 seconds
* Vital Weapon : Increased base duration to 45 seconds
* Distorded Reality : Added a recast timer of 1 second
* Persistent Alterations : Increased base duration to 45 seconds
* Lightning Rage : Added a recast timer of 5 seconds
* Temporal Rift : Increased the recast timer to 5 seconds - Each point reduce the timer by 0,2 seconds - Slightly reduced the range of the stunning wave

Huntress
* Herbal Remedy : Increased base duration to 45 seconds
* Demon Hunt : Increased base duration to 45 seconds
* Karcheus Arrow : Decreased base damage from 100% weapon damage to 75% - Monsters can now only be hit once per attack
* Practiced Stance : Increased base duration to 45 seconds
* Chain : Decreased base damage from 100% weapon damage to 75%
* Divine Arrow : The description now show that this skill dosen't need any arrows
* Natural Companion : Increased base duration to 45 seconds
* Natural Strength : Increased base duration to 45 seconds

Assassin
* Speed : Increased base duration to 45 seconds
* Critical Eye : Increased base duration to 45 seconds
* Blade Shield : Increased base duration to 45 seconds
* Toxic Bomb : The bomb is now throwed 2 time faster - Fixed an issue preventing this skill to do any damage
* Transparency : Increased base duration to 45 seconds
* Ether Shelter : Increased base duration to 45 seconds
* Traps Expertise : Increased base duration to 45 seconds

Guardian
* Judgement of Vitrue : Fixed an issue preventing this skill to always damage enemies
* Your Faith is Pure! : Increased base duration to 30 seconds
* Force Shield : Increased base duration to 45 seconds
* Featherfoot Grace : Increased base duration to 45 seconds
* Go for the Eyes! : Increased base duration to 30 seconds
* Coat of Mirage : Increased base duration to 45 seconds
* Burning Salut : Reduced base delay between two attacks to 2 seconds
* Aura of holy Power : Increased base duration to 45 seconds
* Burning Anger : Reduced base delay reduction to 0,2 seconds and delay reduction per level to 0,09 seconds
* Thorn Aura : Increased base duration to 45 seconds
* Mystic Energy : Increased base duration to 45 seconds
* Divine Salut : Reduced base delay between two attacks to 2 seconds
* Divine Wraith: Reduced base delay reduction to 0,2 seconds and delay reduction per level to 0,09 seconds
* Icy Salut : Reduced base delay between two attacks to 2 seconds
* Icy Anger : Reduced base delay reduction to 0,2 seconds and delay reduction per level to 0,09 seconds
* Armor of Sanctity : Increased base duration to 45 seconds

Warrior
* Stuning Strike : Now correctly stun for the duration it should
* Aim Just! : Increased base duration to 30 seconds
* Victory is Ours! : Increased base duration to 30 seconds
* Hold On! : Increased base duration to 30 seconds
* Berzerker Stance : Increased base duration to 45 seconds
* We Will stop at Nothing! : Increased base duration to 30 seconds
* Attack! : Increased base duration to 30 seconds
* Lion Mark : Increased base duration to 45 seconds
* Caution! : Increased base duration to 30 seconds
* Never Surrender! : Increased base duration to 30 seconds
* Raise your Shields! : Increased base duration to 30 seconds
* Immunised Flesh : Increased base duration to 45 seconds
* Primal Rage : Increased base duration to 45 seconds
* Colossus : Duration is now affected by wisdom

World
* Rearanged monster density in all areas

Bugfixes
* Fixed a bug that prevented many glyphs to give the correct bonus when used on any armors
* Fixed a bug that prevented many rare amulets to work while crafting set items
* Fixed a bug that made might giving less bonus than what it should. It now correctly increase skill damage by 1% per point
* Fixed a bug preventing skill on get hit to cast when hit by a spell

Please note : Any characters created before this update aren't compatible. You have to strat a new one.

Auto install :
[Update] [Auto] Le Royaume des Ombres 2.04

Manual install :
[Update] [Manual] Le Royaume des Ombres 2.04

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