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List of new features and updates since the last post in IndieDB. Current release is 1.10

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List of new features and updates since the last post in IndieDB. Current release is 1.10

  • Project hosted on GiHub, with loaders and windowing modules released as open source: Github.com
  • Added 16 bpp RGB565 target surface in addition to the original 32 bpp XRGB
  • Raspbian platform: official OS in the Raspberry Pi
  • Android platform: partial support, it lacks the built-in windowing because it uses SDL on the other platforms. The application must provide the rendering surface and user input. For the ARMv7A architecture (hardware floating point)
  • Bindings for the following languages: Python, Java, C# .NET/Mono and Pascal
  • Implemented optional pixel-accurate sprite collision detection
  • Added error handling and recovery
  • Added blending to affine transformed layers
  • Added new active rendering API without using callbacks for the raster effects, to ease writing some bindings. The original method is supported too.
  • Added functions to modify tilesets and tilemaps at runtime
  • Better sprite-tilemap collision info
  • New formats supported by the Spriteset loader
  • New blending modes
  • New tileset-based animation sequencer
  • Graphic assets can be located in its own directory, they no longer need to be located in the same directory as the executable
  • More examples in different languages demonstrating the new features and bindings
  • Many bugfixes
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