Happy birthday, Titanium Wars Mod!!! Now we celebrate the 5th anniversary of the Titanium Wars Mod. Happy birthday article on Relicnews forum here and on Warforge forum here.
Version 1.00.30 (15 November 2014)
Change log
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- Jubilee version. 5 years ago the first public version of the Titanium Wars Mod was released (15 November 2009).
- Fixed very rare appearing bug in all strongholds of TWM-DC-campaign -- some squads can stay invulnerable after campaign-inner-cinematic. Very rare bug, hard for testing, however it was fixed.
- Some cosmetic changes.
Yay! Is this mod now up to date with the Soulstorm version of the mod?
Yes. New version TWM-SS is 1.00.18 now. Read Titanium Wars FAQ section on page of SS version of the Mod. You can find useful links there. ;) Any person are able to find new version of TWM-SS absolutely free as always despite absence download link here on ModDB.
i really probably should not be posting this question here but... it the necron guass pylon supposed to damage friendly units?
Some weapons have splash damage.
Please ask such question on forums in future.
Yes, the the banblases splash damages friendly units, but this is not the case for the the necron monolith.
If the monolith's splash damage does not affect friendly units shouldn't this be the same for the guass pylon?
Sorry for posting here again, I'll head to the forms next time.
By the way this mod is AWESOME ! Enjoying it thoroughly, best mod for dark crusade.
Perhaps I must make friendly damage for Monolith too. :)
So, the Guass Pylon is supposed to do friendly damage?
And have ave fun rebalancing everything after making Monolith do friendly damage :)
Please turn down the rate at which your enemy attacks. I like building up my base then my army and I've tried it the other way around and I still find myself swarmed with enemies. its like I'm playing on hard. please fix.
Read Titanium Wars FAQ item 3.5.