Post news Report RSS VERSION 0.3 IS LIVE!!!!!!

Version 0.3 is now available for all those opting into the Open Beta for BEC. Download and give any feedback you feel is necessary. Lots of new features can be found in this update. Thank you to everybody who has been participating. You have made the updating process extremely fast. Have fun and enjoy.

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10-6-19 - Changes in version 0.3 *******************************************

While firing, the Gatling Gun now uses all the ammo in it's inventory at once when less than 9
rounds are left freeing it up in the weapon cycle.
Priests now carry flamethrowers.
Fixed Trench Gun firing sound volume issue.
Trench Gun reloading has been slowed down just a little.
Trench Gun reload canceling firing animation is a lot faster.
Optimized shrapnel count from Remote Bombs to reduce lag.
Increased Gatling Gun Damage output by 2 points.
Increased Gatling Gun max ammo count to 450.
Fire made by Small Flare (Primary Fire Mode) impacts are smaller and do zero damage over time.
Increased the height of flames that do damage over time.
Fire left behind from running Burning Bodies is smaller and does zero damage over time.
Reduced chance of fire being spawned by Bouncing Blaster Napalm projectiles.
Optimized hit detection for bullet based projectiles.
Dead bodies somtimes create blood pools.
Optimized foot step sound scripting.
Optimized magazine HUD scripting.
Voodoo Doll pickups now give you a Voodoo Doll with full ammo.
When selecting the Life Leech the laughing raise animation can be cancelled with attack or weapon select buttons.
Reconfigured Health Drops from Cultists to increase in chance every time you don't get a health drop reducing the reliance on luck.
Burning Cultists have the same chance of dropping a Life Essence as non burning Cultists when killed.
Burning Innocents drop a Life Essence when killed just like the non burning Innocents.
Voodoo Doll Fire Mode 2 now damages all spider types.
Grimoire Exploding Heart Attack now damages all spider types.
Added better water impact sprite effects for bullet projectiles.
Increased all thrust for player and enemy shotguns (MORE PUSH).
Increased Revolver bullet thrust by 1.5 times.
Increased Revolver Bullet damage by 2 points.
Fixed a crash with Axe Zombie Allies when the enemy respawn option is active.
When charging up the Tesla Cannon to use it's "BFG" fire mode, you must release the charge button to fire the projectile once fully charged.
The Flamethrower's secondary fire mode now fires a very wide spray of fire that travels half the distance of the primary fire mode's fire stream, but
does double damage and requires twice as much ammo to use.
Rats are now kickable by running into them.
Tiny Calebs are now kickable by running into them.
Small Spiders are now kickable by running into them.
Evil Hands are now kickable by running into them.
Evil Hands are killed when you pull them off your neck.
Added new player footstep sound effects.
Added new player landing sound effects.

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SkobbejakGames
SkobbejakGames - - 39 comments

Looking Good

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