Post news RSS Version 0.197 Released - Dungeons!

Explore the dungeons of the Illiac Bay in version 0.197 of DaggerXL - most of the dungeons are now accessible.

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As I’ve stated elsewhere I’m releasing another interim DaggerXL build. This build only has one new feature, but it’s a big one…

General dungeon support!


Most dungeons in the game are now explorable, with 3 notable exceptions that I know of: Daggerfall Castle, Wayrest and Sentinel. While you can enter those locations, there is an anomaly that causes strange visuals and will most likely crash DaggerXL. I’ve tried several other dungeons and have not run into this problem. This will be one of the issues I fix for the proper 0.20 build.

There are other things to be aware of. All random monsters are still bears, this will be fixed in version 0.20 as previously stated. Not all features work, such as Teleports (you can still see the markers since they are not currently handled). Without an automap it is very easy to get lost so you can hit F10 at any time to return to the entrance (this only works if you enter from the outside, also note that there is a long delay sometimes – just wait it out). Remember that I just got this feature working a few minutes ago, so dungeons outside of Privateer’s Hold may have issues or errors. But the system is in place and working, so the hard part is done – I’ll fix the issues over time. :)

Now for some pictures:


Comments
JustDaveIsFine
JustDaveIsFine

This is very nice!
I also quickly learned Daggerfall is a tough game. Mostly the controls.

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ildamos
ildamos

Awesome! Hoping fervently you'll complete this project. I'll post a news article about this on my site. Thanks man!

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AJDominion
AJDominion

This is really cool, I personally have not played Daggerfall yet, but modernizing it will go a long way for those who are interested in the current Elder Scrolls imo

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Antiscamp
Antiscamp

LOL! Congratulations, DaggerXL on making the ModDB Front Page rotator! Sometimes it pays to be persistent! I am very happy that the news about DaggerXL are getting out properly.

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xalener
xalener

So it's like aleph one for DF?

Awesome.

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booman
booman

Congrats on making the front page. Great improvements on Daggerfall! I can't wait for the final release

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Sharkz
Sharkz

Great update and congratulations on making into the headlines on ModDB. We posted an update about it on Mod Sentry here Modsentry.com and I'm really looking forward to future updates!

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uk_john
uk_john

Quite simply, my Daggerfall replay will wait for this mod! :)

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Chriz_86
Chriz_86

It's great to see progress on this mod. I guess it might be the time to finally try it out!

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Piuneer
Piuneer

Not the bears! lol i like the random bears :D

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Gunns
Gunns

can't you guys make a installer? i can't get it running dont matter how much a try =[

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Zorrow_Rage
Zorrow_Rage

me either, or put some instructions, i've just installed my copy of daggerfall to try it but all that i can make it to do, is to open a black window with sound

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