Post news RSS Valley of Trials

We release five new never-before-seen terrain screenshots of Valley of Trials in Wc3:WoW. The zone is still being worked on and is about 38% to 60% complete.

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This afternoon we generously released five new screenshots of Valley of Trials. I've been reterraining the Valley of Trials entirely for a few weeks now and am still working on it. My initial plan was to show it off later when it was more complete, but I thought it'd be nice to throw you fellas a bone. Screenshots of Valley of Trials!

Previously, Valley of Trials looked like this:
Freewebs.com
Hiveworkshop.com
Hiveworkshop.com

Now, after reterraining the entire zone and replacing one of the tiles, it looks like this:
Valley of Trials WIP Valley of Trials WIPValley of Trials WIP Valley of Trials WIP

As you can see, the terrain has come a long way and hopefully you're beginning to realize why recreating most of the areas is actually a good idea and worth the wait. Valley of Trials, along with several other areas and much more to come, will be accurately recreated. Though, due to map size restrictions, I need to leave some things out that I feel is unimportant or simply cannot fit into the area. It's rare for such a situation to occur since I tend to make some areas tighter than others as an attempt to squeeze as much possible in one map, but it doesn't always work as well as I had planned.

How do I recreate the terrains accurately? I've recently signed World of Warcraft up again and have been using Fraps (a recording program) to record areas that I'll be terraining. I try to stick with one or two areas at a time since I end up having about 140 gigabytes worth of videos to work from, since the videos aren't optimized. After I record the areas in the game, I exit World of Warcraft and start up the World Editor. I load whatever map I'm working on and then watch the video (and pause it whenever needed to study certain details such as object placement and the steepness of a hill) as I work on the map. I'm very careful with the placement of objects, units, tiles, and even hills when working on making an accurate recreation of an area. I apply the same procedures to all zones I work on, including Orgrimmar and Thunder Bluff.

I hope you enjoy these previews! Feedback is appreciated.

Comments
Frozencloud
Frozencloud

Oh my....
Its beautiful! :D

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Master_Fox
Master_Fox

looking forward for this!

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ghobot21
ghobot21

Yeah!! I agree!! ITS A BEAUTY!!

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-Kwah-
-Kwah-

Tile a tad repetitive, but better than previously.

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xscottx019
xscottx019

Dont like how its all 1 tile per texture file, blizzard had at least 4-5 to give it more randome look/

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Marc110
Marc110

this mod is good what new stuff are u going 2 add

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Marc110
Marc110

yep

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