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Hello all; the fall semester has finally come to an end which means I was able to sit down and spend some time working on Quarantine 2!

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Hello all; the fall semester has finally come to an end which means I was able to sit down and spend some time working on Quarantine 2! This version see’s several game-stopping bug fixes. Most were focused on mis-aligned pixel art, as well as several AI fixes. I’ve also re-designed the scoring and experience system!

Human AI will now be able to revive down teammates, whether they are human or AI humans!


Players earn experience through completing tasks, unlocking and looting areas, as well as killing zombies and reviving other players. The amount of lives the player has as well as deaths are tied into experience gain, and players earn a modifier bonus based upon the round difficulty. Leveling up your character allows you to unlock new perks and other customization tools.

Player Scores are calculated based upon round completion and time survived. Completing an A to B level within the speed-run time will provide a large bonus. While surviving benchmark Defend The Throne levels will provide their own large bonus.

Players earn an additional modifier bonus for playing on harder difficulties, as well as an additional bonus for zero deaths.

You can download and play Quarantine 2 completely free, over at; BYOND!


- ADDED

- Additional zombie spawns around sewer hotspots

- Round will now end if all players(including AI) are down

- Saferoom door must be shut with all players inside for round to end(AI not included)

- Suicide HUD button when player is down


- CHANGED

- Official Servers will now automatically reboot after extended period of time

- Fix: Runtime errors with AI

- Fix: Bots not properly reviving each other/players

- Fix: Human AI not spawning properly at beginning of rounds

- Fix: Misaligned overlays

- Scoring/Player Experience modified

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