Post news RSS UT40k 2013 on hold

On hold till further notice. ok i know its bad news but reality has set in and until i can find someone to do the code required to set the weapons per class. atm there is little point of releasing another build till the weapons are sorted. Don't worry its not the end as i'll still be working on the game, content creation takes time as does doing additional animsets for the extra characters eg the Terms and the Orks. so please bear with me till i can release a build worth playing.

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On hold till further notice.

ok i know its bad news but reality has set in and until i can find someone to do the code required to set the weapons per class. atm there is little point of releasing another build till the weapons are sorted. Don't worry its not the end as i'll still be working on the game, content creation takes time as does doing additional animsets for the extra characters eg the Terms and the Orks.
so please bear with me till i can release a build worth playing.

also i've build doing a little map building with a few more in mind but this sort of thing takes even longer to do as i'm trying to copy some of the buildings seen i a few of the white drawfs, it also means re-working some of the meshes to improve them for the future porting.

Comments
ladiefromhell
ladiefromhell

good to hear

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somonels
somonels

No, it's not good to hear that he's understaffed.

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somonels
somonels

And while on the topic, what sort of weapon restriction are you planning to impose? Are you just looking to alter the default inventories or do you also want to restrict pickups - and thus use - to only the respective native weapons?

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Geodav Author
Geodav

the idea is that you get the weapons for that class
eg Troops get bolters or flamers ...
if i get it so that you can choose before you spawn all the better but code wise thats beyond my skills

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