A big hello to all of you again, welcome to weekly update #4
In today’s update we’ll talk about the campaign again, showcase enemies and we’ll give you an update on our team’s status!
Project: Light Campaign
Over the last few days we’ve been heavily discussing the fact whether or not we should let Link be the only playable character in this game. After some concept work or tests we liked the outcome so much that we decided that we will add in a secondary, fully playable character to the mod. We’ll name this person ‘Sorceress’ from now on. As the name suggests it’s a female sorcerer, who you’ll take control of as the game advances.. The Sorceress, is not the new Navi, Tatl, Tetra’s stone or Midna. You could compare her to Sheik, more or less.. Allow me to explain in detail..
The concept of the Sorceress, is that she is the sole survivor of an extermination of her race. When she encounters Link and realizes that he is in fact the one who possesses the Triforce of Courage as written in her peoples’ ancient prophecy, she agrees to help him on his quest whenever she’s able to. Throughout the game you will meet her and she will tell you more and more each time about what happened to her people, and her. When this happens you’ll be able to play through these flashbacks. Link’s and Sorceress’ story are both different, but as the game progresses you’ll learn that both of the stories will ultimately ‘lead to Rome’.
I will add that Sorceress’ equipped with a set of magical spells as well a pair of crescent bladed daggers. Be on your guard though, she’s a pretty pissed off person.
We seriously did some thinking before taking this step, seeing that there isn’t any other, successful, Zelda game that lets you play with another character other than Link. We are certain that this will add another dimension to the game and it will also make the story more detailed. We’ll try to get you some concept art of her as soon as possible.
We’d like to hear your opinions about this idea. Please keep in mind that you do not have the full details yet, so don’t judge too quickly about this. Please post your thoughts on our forum!
That’s all on the campaign for this week.. Sorry!
PS: To all of you Ninja fans! Yes we’ll make her move with the elegance of a Ninja. –A bad-ass Ninja.
Mac’s been on a roll lately, just this week only he’s been able to make 3 completely modeled enemies.. We’re only showing you two though. Anyways, have a look at some of the recurring enemies from the previous Zelda games.
Obsidian-Fire status update!
In this bit of the update, I’ll be informing you on various things that have occurred concerning our team’s status.
Professional Voice Actors ahoy!
We’ve very pleased to announce that we’ve got two new members on our team. I’d like to welcome Casey and Kira, two professional voice actors. Casey will be doing the voice of Link. You can listen to a compilation of some voice clips mixed into one file by clicking on the link down below. While Kira will be doing the voice of Princess Zelda, you can also listen to a sample clip of her saying some lines from Ocarina of Time.
New challenger approaching!
We’d like to meet some people, from either the Crysis or Zelda community, that are currently following this mod.. And what better way to do it than to smash you up through a nice game of Super Smash Brothers Brawl!
If you’re up for it and you’d like to just have a little chat over Ventrilo while having a good game of Brawl, just let us know through our forums. Just post a message in the Brawl challenge sub-forum!
We’re still looking for dedicated people who’d like to help out on this modification. Especially good texture artists and animators. We’ve currently got other vacancies open as well, which you can check out here. So if you know someone or you’d happen to be interested in helping us out, just drop me an email at firstname.lastname@example.org.
That’s it for this week. Next week we’ll have a chat with Matt and see what he’s up to right now..
Project overview & Community managing