Hello everyone! After we ported insurgency to the new project, we continued to work on the mod. Today I would like to show you a bit of what Marius and I have been working on for the last few months. First of all I would like to show you the completely revised handguns, 1p hands and bodyarms for our usmc and insurgents team:
My buddy MariusMaximus spent weeks perfecting these weapons.
I personally think they are absolutely sick and they fit the mod concept so well. Gonna upload some videos of the animations on YouTube soon.![]()
Our heavy mg's on the tanks and jeeps now have scopes, making it easier to hit at range. I spent some time porting the models into the engine, modeling bases and attaching them to the mg's. Thanks a lot to my friend Ryan_Production for helping me on a problem with the _geom2 for the models!![]()
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Our insurgents team of course will also get scopes for the hmg's, that's still in progress.
So far i have three new maps ready for the next release (screenshots can be found here). Thanks to my friend X-RAY for the loadmaps! Hamidh Facility:Paktika Valley:
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Operation Backstab:
For operation backstab (our first map with the chinese faction) i added another objective. These are some anti-aircraft missiles with a radar:The radar is the relevant target in this case and brings team US -50 tickets on the opposing side
if destroyed with c4 explosives, like the supply-crate on Dimashq Airfield. Here is a short YouTube Video of the successful destruction. We really hope you like our update, see you on the next one. Cheers! =)
Solid work, keep up! looking forward to playable result :)
Looks awesome! Can't wait to try it out.
Objective gamemode would work great on some of your maps:
youtube.com/watch?v=Gt6WytIAmE8&t=684s
Yeah, keep it up, looks nice!
Oh my god, is this the first map with aircraft or helicopter as well?
Unfortunately not, my maps are too small for that. In addition, i have little experience with ai and air vehicles. Helicopters in particular are always abandoned by the AI and simply crash, as can be seen on many mods. I still have a started 2km scale 2 map, maybe I'll finish this one and add air vehicles sometimes. But currently I'm focusing on two other map projects and a small indoor shooting range for the handweapons showcase and testing.
Oh, will be all building interior accessible by AI as well?
If the building is enterable for you, it will also for ai.
That's awesome features. Really hyped for this one.
If you enjoyed playing our 'insurgency' mod, you will enjoy 'conflicts' even more - i'm pretty sure about that. =)
Man, I love the Insurgency mod so this one will be definitely better. :)
Thank you for your efforts. Mod is really good, but I have a few questions: is the New PLA weapon style close to reality or imitating battlefield 4; There is another question: will the first person weapon action be reproduced in the future? (I'm a Chinese, and my English is not very good. If I don't express it clearly, please forgive me.)
On the one hand we try to be as authentic as possible when it comes to the arsenal. On the other hand, our goal is to create a vBF2 mod which is based on the original title. If you've already played our first version, you'll have noticed that we're not a '100 kills per minute' mod. Focus is on accurate gameplay in singleplayer and online coop with other people and friends. What do you mean by 'will the first person weapon action be reproduced in the future'??
Sorry, I didn't express it very well. I mean, will the first person action of light weapons be remade in the future? After all, the action when aiming now doesn't look very smooth
Iam still not sure what do you mean. Our weapons are very smooth when it comes to aiming. But if you talk about some of my gameplay videos on youtube, keep in mind that i do play most times with an xbox gamepad (like the description already says).
Love the work that is being done here, truly excellent quality and true to BF2.
Question: Will AI also attack the Radar on Operation Backstab like they can attack objects in AIX2? In AIX 2 they created an AI only invisible 'seat' for the enemy team that when entered caused damage to the object.
Would be really great for Singleplayer and Co-operative play if this could be accomplished.
Again thank you TrueSpirit and Conflicts team for keeping BF2 alive and fun.
Hi TrueSpirit,
I was wondering if you could make the download for the mod as a ZIP file next time, I really want to play this mod again but I'm on a Mac and I can't quite run the .exe installer. If not it's fine, I can maybe find a way through USB or something. Cheers.