Together with version 0.8.27, we introduce the first, Human Campaign. We invite you to participate in the struggle of the four races with the challenge of rebuilding Driftland - their home planet.
Get to know the story of two brothers who have a unique opportunity to unite the conflicted empires and rebuild the shattered planet! Is a brotherly bond strong enough to cope with such a challenge and resist destructive forces?
Human Campaign:
- extended tutorial during campaign missions
- 6 unique maps
- custom-shaped islands
- new unique mage-rulers
- campaign-specific units and buildings
General Improvements:
- new destruction and falling off bridges
- Tellurions and Mausoleums have gained a magical range for their owners
- reworked enemy units/buildings window
- injured units fleeing (running) from the battlefield to be cured
- designation of resources with additional colors: purple for unexplored geology and gray for lack of resources (red, yellow and green invariably indicate the amount of resource)
- further AI improvements
- improving the balance, e.g. Ritual of Avulsions (Dark Elves) rips out only one resource at a time
- additional UI and in-game sound effects
- additional visual FXs
- additional units animations
- optimizations, including LOD for subsequent groups of buildings
- bugs fixes
What's next?
In the coming weeks, we plan a few small updates, but let's focus on the most important ones. First of all, in a few weeks, we will publish 0.9.xx, which will introduce a multiplayer mode. At the same time, our team will continue to develop subsequent campaigns and version 1.0.xx